New Archetypes!

Hey guys!

I know that a lot of newcomers to the OL system are eager to start playing. So let’s get them started with some cool ideas for Archetypes!

Let’s post in the following format:


Archetype Name - Level

Write a BRIEF description about this archetype here. You may want to include the appropriate genre of RPG in which this character would be used.

Attributes

  • Attribute - #
  • Attribute - #
  • Attribute - #
  • etc.

Feats

  • Feat Name
  • Feat Name

Defenses

  • Guard - #
  • Toughness - #
  • Resolve - #

Speed - #’
Hit Points - #
Wealth - #

Favored Actions

For damaging attacks, write:

  1. Name [Damaging Attack (Physical, Projectile, or Non-Physical)]
  • Attribute vs Targeted Defense
  • Range - #’
  • Area (Cube, Line, or Cone)
  • Special - if you’re expected to get Advantage, Disadvantage, or feat synergy

For bane attacks, write:

  1. Name [Bane Attack (Bane, Power Level #)]
  • Attribute vs Targeted Defense
  • Range - #’
  • Area (Cube, Line, or Cone)
  • Special - if you’re expected to get Advantage, Disadvantage, or feat synergy

For boon invocations, write:

  1. Name [Boon Invocation (Boon, Power Level #)]
  • Attribute vs Challenge Rating #
  • Range - #’
  • Area (Cube, Line, or Cone)
  • Special - if you’re expected to get Advantage, Disadvantage, or feat synergy

Weapons, Armor, & Equipment

Item 1, Item 2, etc.

Link
If you have a link to an online character sheet (for example, HeroMuster), image, etc., post the link here.

6 Likes

The code to copy paste for those less adept at such things:

##Archetype Name - Level
Write a **BRIEF** description about this archetype here. You may want to include the appropriate genre of RPG in which this character would be used.

##Attributes
* Attribute - #
* Attribute - #
* Attribute - #
* etc.
##Feats
* Feat Name
* Feat Name
##Defenses
* Guard - #
* Toughness - #
* Resolve - #
**Speed** - #'
**Hit Points** - #
**Wealth** - #

##Favored Actions
For damaging attacks, write:

 1. Name [Damaging Attack (Physical, Projectile, or Non-Physical)]
    * Attribute vs Targeted Defense
    * Range - #'
    * Area (Cube, Line, or Cone)
    * Special - if you're expected to get Advantage, Disadvantage, or feat synergy
For bane attacks, write:

 1. Name [Bane Attack (Power Level #)]
    * Attribute vs Targeted Defense
    * Range - #'
    * Area (Cube, Line, or Cone)
    * Special - if you're expected to get Advantage, Disadvantage, or feat synergy
For boon invocations, write:

 1. Name [Boon Invocation (Power Level #)]
    * Attribute vs Challenge Rating #
    * Range - #'
    * Area (Cube, Line, or Cone)
    * Special - if you're expected to get Advantage, Disadvantage, or feat synergy
##Weapons, Armor, & Equipment
Item 1, Item 2, etc.

**Link**
4 Likes

#Gestalt Intelligence -Lvl 1

Never seen alone, the Gestalt is a single mind controlling multiple bodies. nobody knows what the groups are and even fewer know where they come from. When one dies another appears from out of nowhere casually strolling through a door or climbing down a tree to meet with the others. With perfect coordination and instant reactions the group are able to overcome most obstacles. Sci-fi, Magic.

##Attributes

Agility - 5
Fortitude - 3
Might - 1
Learning - 1
Logic - 1
Perception - 2
Will - 3
Deception - 1
Presence - 3

##Feats

Companion 1 (5 Agility 3 Fortitude 2 Might 1 Will) 18 hit points, 18 Guard, 14 toughness 11 resolve
Companion 1 (5 Agility 3 Fortitude 2 Might 1 Will) 18 hit points, 18 Guard, 14 toughness 11 resolve
Companion 1 (5 Agility 3 Fortitude 2 Might 1 Will) 18 hit points, 18 Guard, 14 toughness 11 resolve

##Defenses

Guard - 17
Toughness - 16
Resolve - 16

Speed - 30
Hit Points - 28
Wealth - 2

##Favored Actions

Shiv (physical) Agility vs Guard, melee
Dagger throw (projectile) Agility vs guard 25ft range

Disarmed (3) Agility vs Guard 25ft special can be used by throwing a dagger or in melee
Knockdown (1) Agility vs Guard melee
Persistent Damage (4) Agility vs guard 25ft special can be used by throwing a dagger or in melee

Bolster (3) Influence vs 16. Range 25ft
Heal (3) Influence vs 16. Range 25ft

##Weapons, Armor, & Equipment

Dagger x5, light Armour (cloth robes) backpack.

##Link

3 Likes

#Arthromancer - Level 1
With the ability to control insects, the Arthromancer preys on his enemies’ fears. This archetype works best in a Fantasy setting, but it can be pitched to a DM for use in any setting that has bugs (Sci-Fi, Post-Apocalypse, etc.).
##Attributes

  • Perception - 2
  • Will - 4
  • Presence - 3
  • Influence - 5
  • Movement - 3
    ##Feats
  • Attribute Substitution II (Influence > Entropy)
  • Ferocious Minions I
    ##Defenses
  • Guard - 10
  • Toughness - 14
  • Resolve - 17

Speed - 30’
Hit Points - 24
Wealth - 2
##Favored Actions

  1. Infest [Damaging Attack (Non-Physical)]
    • Entropy vs Toughness
    • Range - 50’
  2. Fleet Sting [Bane Attack (Stunned PL4)]
    • Entropy vs Toughness
    • Range - 50’
  3. Locust Swarm [Bane Attack (Fear PL5)]
    • Entropy vs Resolve
    • Range - 50’
  4. Unrelenting Buzz [Bane Attack (Deafened PL4)]
    • Entropy vs Toughness
    • Range - 50’
  5. Insect Fog [Boon Invocation (Darkness PL5)]
    • Entropy vs CR20
    • Range - 50’
    • Area (Cube 25’)
  6. Wall of Flies [Boon Invocation (Barrier PL5)]
    • Entropy vs CR20
    • Range - 50’
    • Area (Line)
    • Damaging (1d8), Hindering, Disadvantage 1
  7. Leech [Boon Invocation (Life Drain PL5)
    • Entropy vs CR20
    • Range - Self
  8. Spider Disciple [Boon Invocation (Summon Creature PL5)]
    • Entropy vs CR20
    • Stats:
      • HP - 5
      • Defenses - 12
      • Agility - 3
      • Perception - 2
      • Entropy - 2
    • Ferocious Minions I
  9. Drove Ferry (Telekinesis PL3)
    • Movement vs CR16
    • Range - 25’
      ##Weapons, Armor, & Equipment
      Dagger, Common Clothes, Encyclopedia of Arthropods, Jars of Various Bugs

Link

3 Likes

##Shifter - Level 1
The one within the many and the many within one, a Shifter is a duplicitous entity of unknown origins capable of changing faces and identities like clothes. They thrive at manipulating events and conflicts behind the scenes for their own unfathomable ends and always have something turning into profit, something in the works and something about to go wrong.
Sci-fi. Sword and Sorcery.

##Attributes

  • Alteration - 5
  • Deception - 3
  • Persuasion - 3
  • Learning - 2
  • Will - 2
  • Agility - 2
  • Fortitude - 2
  • Perception - 1

##Feats

  • Boon Focus I - Shapeshift
  • Mimic
  • Untrackable

##Defenses

  • Guard - 13
  • Toughness - 14
  • Resolve - 12
  • Speed - 30’
  • Hit Points - 18
  • Wealth - 2

##Favored Actions

  1. Switchblade [Damaging Attack (Physical)]

    • Agility vs Guard
    • Range - Melee
  2. Handgun [Damaging Attack (Projectile)]

    • Agility vs Guard
    • Range - 25’
  3. Cutthroat [Bane Attack (Silenced PL2)]

    • Agility vs Toughness
    • Range - Melee
  4. A Face In The Crowd [Boon Invocation (Shapeshift PL2-5)]

    • Alteration vs Challenge Rating 14/16/18/20
    • Range - Self
    • Special - Automatic success on single target cast (Boon Focus I)
  5. Vanish [Boon Invocation (Invisible PL5)]

    • Alteration vs Challenge Rating 20
    • Range - Self
  6. Maleable Innards [Boon Invocation (Absorb Object PL4)]

    • Alteration vs Challenge Rating 18
    • Range - Self
  7. Manhunter [Boon Invocation (Blindsight PL5)]

    • Attribute vs Challenge Rating 20
    • Range - Self

##Weapons, Armor, & Equipment
Switchblade (Same as Shiv), Handgun or Hand Crossbow, Dagger x3, Stolen/Forged IDs or Nobility Tokens

#Link

4 Likes

##Champion - Level 1
For as long as there has been wars there have been soldiers, and for as long as there has been soldiers there have been Champions. Whether a medieval Crusader, a modern Veteran or a post-apocalyptic Warlord, a Champion’s presence is not to be ignored during battle, whenever they thread inspiring awe in their allies and dread on their foes.
Any Setting.

##Attributes

  • Presence - 5
  • Might - 4
  • Fortitude - 3
  • Will - 3
  • Persuasion - 2

##Feats

  • Inspiring Champion II
  • Hospitaler

##Defenses

  • Guard - 18
  • Toughness - 16
  • Resolve - 18
  • Speed - 30’
  • Hit Points - 32

##Favored Actions

  1. Longsword [Damaging Attack (Physical)]

    • Might vs Guard
    • Range - Melee
    • Special - If the attack exceeds an enemy’s defense by 10 or more, a number of allies equal to your Presence score who can see the attack heal for 1d4 HP. (Inspiring Champion II)
  2. Bellow [Bane Attack (Provoked PL4-5)]

    • Presence vs Resolve
    • Range - 50’
  3. Belittle [Bane Attack (Demoralize PL3)]

    • Presence vs Resolve
    • Range - 50’
  4. Inspire [Boon Invocation (Heal PL1-5)]

    • Presence vs Challenge Rating 12/14/16/18/20
    • Range - 50’
  5. Rallying Cry [Boon Invocation (Bolster PL3)]

    • Presence vs Challenge Rating 16
    • Range - 50’
  6. Surge of Valor [Special Action (Hospitaler feat)]

    • Major Action
    • Range - 50’
    • Effect: Give an ally an immediate resist roll (a free action for the ally) with advantage 1.

#Link

3 Likes

##Star archivist - Level 1
The archivist… archives. The individual travels worlds and stars in order to record data. Either via a book containing information about the sky or a datapad where the known universe is no longer a mystery, the star archivist can channel energy to invoke multiple effects, such as a gravity well or an alien entity. Sci-fi, Fantasy

##Attributes

  • Agility - 1
  • Fortitude - 3
  • Learning - 4
  • Logic - 1
  • Will - 3
  • Presence - 3
  • Creation - 4
    ##Feats
  • Extraordinary focus (Creation) - The focus is the book or datapad
  • Knowledge (Space)
  • Lightning reflexes I
    ##Defenses
    Guard - 12
    Toughness - 16
    Resolve - 16

Speed - 30’
Hit Points - 28
Wealth - 2

##Favored Actions

  1. Ranged attack [Damaging Attack (Projectile)]

    • Agility vs Guard
    • Range - 25’
  2. Small bayonet [Damaging Attack (Melee)]

    • Agility vs Guard
    • Range - Melee
  3. Gravity well [Bane Attack (Immobile PL1)]

    • Creation vs Toughness
    • Range - 50’
    • Special - Treat dice roll one attribute point higher (Extraordinary focus I)
  4. Insult intellect [Bane attack (Demoralized PL3)]

    • Presence vs Toughness
    • Range - 25’
  5. Summon space entity [Boon Invocation (Summon creature PL4)]

    • Creation vs Challenge Rating 18
    • Range - 50’
    • Special - Treat dice roll one attribute point higher (Extraordinary focus I)
  6. Stardust wall [Boon Invocation (Barrier PL3)]

    • Creation vs Challenge Rating 16
    • Range - 50’
    • Special - Treat dice roll one attribute point higher (Extraordinary focus I)
  7. Molecules transfer [Boon Invocation (Heal PL1-4)]

    • Creation vs Challenge Rating 12/14/16/18
    • Range - 50’
    • Special - Treat dice roll one attribute point higher (Extraordinary focus I)
  8. New rations [Boon Invocation (Genesis PL1-3)]

    • Creation vs Challenge Rating 12-16
    • Range - Self
    • Special - Treat dice roll one attribute point higher (Extraordinary focus I)
  9. Starlight [Boon Invocation (Light PL1-4)

    • Creation vs Challenge Rating 12-14-16-18
    • Range - 50’
    • Area (Cube, Line, or Cone)
    • Special - Treat dice roll one attribute point higher (Extraordinary focus I)
  10. Regenerative skies [Boon Invocation (Regeneration PL1-3)]
    * Creation vs Challenge Rating 12/16
    * Range - 50’
    * Special - Treat dice roll one attribute point higher (Extraordinary focus I)

##Weapons, Armor, & Equipment
Mutli-purpose weapon (either a light crossbow with some sort of bayonet at the front, or a small pistol with a similar logic), Travelling archivist’s suit (light armor), daily rations, Archives book/datapad depending on the setting

Link
https://openlegend.heromuster.com/character?s=viggatore359

2 Likes

Here’s a shoutout to @hanschun! He’s shared some excellent archetypes for his campaign setting Legends of Today!

Check them out:

3 Likes

Thanks for the boost! I’m trying to add material to the blog regularly; please let me know if anyone has comments or suggestions!

3 Likes

Here’s a shoutout to another community contributor @Crazy_Weasel for his Bearserker archetype!

1 Like

Thanks for the Shoutout, My stuff may not be perfect, but I hope someone can get some fun and use out of it. :grinning:

3 Likes

Here is a trio of “Rune-Punk” style characters that use the Runic Magic either upon their bodies, summon creatures or power their Armor.

Runic Defender: https://docs.google.com/document/d/1Sj9VQjotEDJXzfAhqiaOrLIz66m0BO_GCZKFOyvcVSQ/edit?usp=sharing

Rune-Smith https://docs.google.com/document/d/1ZhrF8yJfnqZBOFxeX-XutAth1NrFbLXVezzdWMT5OXk/edit?usp=sharing

Elemental Summoner (This one should use the custom Improved Summoning feat soon as I track it back down on the discord channel) https://docs.google.com/document/d/15Wy8NKrBet-MAPg-B2hYRJnVzZxDrv_XNGPjFiJ4P4k/edit?usp=sharing

2 Likes

I have a link to my most recent Archetype, the Anti-Rogue. This was initially a joke that a buddy and I saw, but we made a full-fledged character out of it. Any feedback on how to improve the concept would be appreciated.

2 Likes

That concept is amazing @Crazy_Weasel :joy:
It’s a little hard to see mechanically how his intimidation would translate to an increase in his Guard defense, as granted by the Attribute Substitution I feat. Though as for that, I’m not too much of a stickler on the rules, so I’d allow it as a GM for the pure comedy of it!

I think it’d be a fun archetype to play!

The way I thought about it was that He is so scary that the enemy doesn’t want to hit him. IDK, it’s not perfect. Like I said, it started as a joke

##Gunpowder Mage - Level 2
The black powder holds many secrets for those with the will and fortitude to unlock them. Not only will it grant you great power but it is also a key to the body and the mind. A word of warning, those who partake of the black powder will soon find themselves enthralled.

##Attributes

  • Agility - 5
  • Fortitude - 3
  • Might - 2
  • Logic - 2
  • Perception - 2
  • Will - 1
  • Presence - 2
  • Energy - 5
    ##Feats
  • Attribute Substitution II - Energy - Alteration
  • Multi-Target Attack Specialist 1 - (Area)
  • Area Manipulation III
    ##Defenses
  • Guard - 19
  • Toughness - 14
  • Resolve - 13

Speed - 30’
Hit Points - 22
Wealth - 2

##Perk

  • Artisan - Gunsmith
    ##Flaw
  • Addiction - Gunpowder (Severe)

##Favored Actions

  1. 12 Gauge Round [Damaging Attack (Projectile)]
    • Agility vs Guard
    • Range - 25’
    • Area (Cube, Line, or Cone)
  2. Dragon’s Breath Round [Damaging Attack (Non-Physical)]
    • Energy vs Guard
    • Range - 50’
    • Area (Line)
    • Special - You reduce the disadvantage penalty associated with multi-targeting for your chosen attack type by 1.
      You can omit a three 5-foot squares from being targeted as part of an area attack.
  3. Frag-12 Round [Damaging Attack (Non-Physical)]
    • Energy vs Guard
    • Range - 50’
    • Area (Cube)
    • Special - You reduce the disadvantage penalty associated with multi-targeting for your chosen attack type by 1.
      You can omit a three 5-foot squares from being targeted as part of an area attack.

For bane attacks, write:

  1. Bean Bag Round [Knockdown (Power Level 1)]
    • Agility vs Guard
    • Range - 75’
  2. XREP (Tazer Round) [Stunned (Power Level 4)]
    • Energy vs Toughness
    • Range - 75’
  3. Rock Salt [Demoralized (Power Level 3)]
    • Energy vs Resolve
    • Range - 75’

For boon invocations, write:

  1. Flare Round [Light (Power Level 5)]
    • Energy vs Challenge Rating 20
    • Range - 75’
  2. Gift of the Powder Accelerated Healing [Regneration (Power Level 5)]
    • Alteration vs Challenge Rating 20
    • Range - Self
  3. Gift of the Powder Speed [Haste (Power Level 4)]
    • Alteration vs Challenge Rating 18
    • Range - Self
  4. Gift of the Powder Endurance [Resistance (Power Level 5)]
    • Alteration vs Challenge Rating 20
    • Range - Self

##Weapons, Armor, & Equipment
Shotgun, Kevlar Vest, Breaching Round (allows you to force open doors with an agility check)

Link
http://aidanmoher.com/blog/wp-content/uploads/2013/02/muskets-and-magic-by-brian-mclellan.jpg
https://openlegend.heromuster.com/character?s=issiacrio336

3 Likes

#Stalwart - Level 1
Be it from the blessing of a life-giving diety, the touch of an ancient alien race, or some innate superhuman anomaly, the Stalwart’s willpower is strengthened by a calling unlike any other. He is strong. He is zealous. Most of all, his charity knows no bounds. This archetype works well in Fantasy, Sci-Fi, and even Steampunk or modern-day Superhero settings.

##Attributes

  • Agility - 2
  • Fortitude - 3
  • Might - 4
  • Presence - 3
  • Creation - 5
    ##Feats
  • Attribute Substitution I (Creation → Will)
  • Multi-Target Boon Specialist I
  • Tough As Nails I
    ##Defenses
  • Guard - 19
  • Toughness - 18
  • Resolve - 18

Speed - 25’
Hit Points - 37
Wealth - 2

##Favored Actions

  1. Illuminated [Bane Attack (Blinded PL5)]
    • Creation vs Guard
    • Range - 50’
  2. Uplifted [Bane Attack (Forced Move PL4)]
    • Might vs Guard
  3. Kneeling [Bane Attack (Immobile PL1)]
    • Creation vs Toughness
    • Range - 50’
  4. Dishonored [Bane Attack (Provoked PL5)]
    • Creation vs Resolve
    • Range - 50’
  5. Empowered [Boon Invocation (Bolster PL3)]
    • Creation vs CR16
    • Range - 50’
  6. Rejuvenated [Boon Invocation (Heal PL5)]
    • Creation vs CR20
    • Range - 50’
  7. Radiant [Boon Invocation (Light PL5)]
    • Creation vs CR20
    • Range - 50’
      ##Weapons, Armor, & Equipment
      Bastard Sword, Plate Armor

Links

2 Likes

Almost the Exact opposite of the Stalwart; I present the Death Knight. He’s mean; He’s strong, and he’s… well you can read the post.

7 Likes

Check this out guys! We’ve been granted this new awesome archetype from our favorite mustache!
He’s even given us a level-up guide!

3 Likes

II discussed this archetype in the discord and they said I should post it here…so I decided to do just that. Sheet link will come later.

##Necromancer - Level 1

The most feared and hated of all spellcasters, Necromancers use dark magic to command the power of death and violate the minds of the living. While physically weak themselves, Necromancers compensate for their frailty with commanding personalities and the power to raise undead minions. While most necromancers are unrepentant villains who seek absolute power, there are many reasons why one may take up the dark arts. Thus, a Necromancer could just as easily be a tortured antihero who turns evil’s tools against it, or a curious scholar unconcerned with the morality of their magic.

Genres: Fantasy, Urban/Modern Fantasy, Science-Fantasy

##Attributes

  • Learning - 3
  • Deception - 2
  • Persuasion - 2
  • Presence - 2
  • Entropy - 4
  • Influence - 5
    ##Feats
  • Boon Access VI (Animation [Entropy])

##Defenses

  • Guard - 11 (14 with Invisibility active)
  • Toughness - 10
  • Resolve - 12

Speed - 30 ft
Hit Points - 14
Wealth - 2

##Favored Actions

Combat Actions

  1. Necrotic Blast [Damaging Attack (Non-Physical)]

    • Entropy vs Guard
    • Range - 50’
  2. Hex of Servitude [Bane Attack (Dominate PL 5)]

    • Influence vs Resolve
    • Range - 50’
    • Special - This hex can also be used outside of combat to bind undead created with Animate Dead to the necromancer’s service.
  3. Cause Fear [Bane Attack (Fear PL 5)]

    • Influence vs Resolve
    • Range - 50’
  4. Ray of Sickness [Bane Attack (Sickened PL 3])

    • Entropy vs Toughness
    • Range - 50’
  5. Rigor Mortis [Bane Attack (Stunned PL 4)]

    • Entropy vs. Toughness
    • Range - 50’
  6. Wall of Souls [Boon Invocation (Barrier PL 3)]

  • Entropy vs Challenge Rating 16
  • Range - 50’
  1. Lesser Shadowform [Boon Invocation (Invisible PL 5)]

    • Influence vs Challenge Rating 20
    • Range - 50’
  2. Conjure Shadows [Boon Invocation (Darkness PL 1-5)]

    • Influence vs Challenge Rating 12/14/16/18/20
  • Range - 50’
  1. Summon Spirit [Boon Invocation (Summon Creature PL 4)]
    • Entropy vs Challenge Rating 18
  • Range -50’

Out of Combat Actions

  1. Animate Dead [Boon Invocation (Animation PL 6)]

    • Entropy vs Challenge Rating 6
    • Range - 50’
    • Special - The Necromancer’s effective Entropy score for invoking this Boon is 6 instead of their usual 4.
  2. Enthralling Hex [Bane Attack (Charmed PL 4)]

    • Influence vs Resolve
    • Range - 50’
    • Special - This Hex can be used to keep undead created with Animate Dead friendly towards the Necromancer for ease of domination with their Hex of Servitude.
  3. Hex of Amnesia [Bane Attack (Memory Alteration PL 5)]

    • Influence vs Resolve
    • Range - 50’

##Suggested Perks & Flaws

Perks - Ageless & Disease Immunuty (If Undead) or Attractive & Upper Class (If living)

Flaws - Ambitious & Proud

##Weapons, Armor, & Equipment

Fantasy Package -

Necromancer’s Robe (Treat as Leather Armor), Ritual Dagger (Treat as Dagger), Daily Rations, Shovel (Treat as Improvised Weapon), Hooded Lantern, Flask of Oil, Arcane Grimoire, Common Cloths

Modern/Urban Fantasy Package -

Gothic Lolita Outfit or Black Trench Coat (Treat as Leather Armor), Handgun, Concealed Knife (Treat as Shiv), Smartphone, Arcane Grimoire, 2 fake IDs (With at least one being that of a Doctor, Coroner or other professional with access to dead bodies), Casual Outfit

Science-Fantasy Package -

Necrotech Mytsic’s Armor (Treat as leather armor), Ritual Dagger (Treat as Dagger), Laser Pistol, Onboard Computer (Impeded in armor’s left arm.) with access to Digital Spell Archives, Casual Attire

Link

Necromancer Character Sheet

4 Likes