We have a lot of really creative minds in our community, finding new ways to make their character concept come to fruition using the given rules in Open Legend. One thing a lot of us like to use is the feat called Attribute Substitution. It’s a unique feat that works pretty much like how it sounds. You choose one Primary Attribute and use it in place of a Dependant Attribute. Pretty cool, right?
I’ve thought of a lot of ways to use the feat that fits the narrative. But I want to see what else you have come up with!
Influence = Alteration
A powerful psychic can create such realistic illusion that even reality begins to bend to whatever image the psychic conjures. It could be really fun to play a character where enemies don’t know whether what happens is an illusion or reality. This works for any genre where there might be psychics.
One character I’d like to play is a bear with an Alternate Form that’s basically a human druid. This druid form would have Attribute Substitution to use Alteration in place of Might. In game, this would essentially be changing individual body parts (maybe his whole torso, maybe an arm, maybe just the muscles themselves, depending on the situation) back into his natural bear form, while keeping the majority of his body a human.
Not particularly inventive, but a classic. I like Prescience > Agility from a (NPC) character I made for a superhero genre game. The Gentleman sees many possible futures and picks which path to follow.
A parahuman with incredibly accurate short-term precognition. Though he isn’t superhumanly fast, he seems that way because he reacts to events before they happen.
This has sort of been an ongoing idea. So I think it would be cool for a character whose mind is so chaotic, that it’s beyond corruption. Like the Joker.
So I was thinking Attribute Substitution I (Deception > Will)
Substitute will for might or visa versa. Always seems like a cool concept for a hero’s will power to give them inner strength or that the hero is so strong that it just pushes through any situation, like the hulk. Attaching a flaw or merit to it would work well like warrior’s code, where you are able to summon up the strength because your training and code demand it. I like the idea of a samurai who pulls through, not because of his strength, but because of his will and honor demand it.
The first character i did in OL had a Energy=>Agility where the character used burst of fire magic propel themselves forward (Haste), disappear in a gust of flame (teleport) and do the Pasific Rim-style “elbow rocket” when making attacks.
Mutualites are symbiotic microorganisms that attach themselves to the skin of the host species in locations where there is a lot of skeletal muscle tissue. They have invasive tendrils that burrow into the host that they use to consume excess heat, urea (via perspiration), pyruvate, and lactic acid formed during their host’s intense exercise. The organisms efficiently convert pyruvate and lactic acid into ATP, a byproduct of theirs that is returned to the host to be used as energy. This process increases the host’s skeletal muscle fibers’ ability to continue increased contraction, and allows the host more sustained vigorous exercise.
Mutualites have a protective chitin that covers their dorsal sides, while their soft ventral sides are secured on the host’s skin. Through chemical signals that the host’s body sends through nerve cells, mutualites can sense when there is danger to themselves and/or the host, and can detach from the host to intervene.
I made a presence -> entropy character, her death state caused actual suffering.
I’m also thinking about an learning -> energy/(or any other extraordinary) for a wizard who has learned all his spells by spellbook. That is in a world where magic is a thing that can just be learned and is not innate.