The game creators designed a system for creating YOUR OWN weapons to use for your characters in the game!
Pretty cool, right?
One thing I like most about the Open Legend community is the degree of creativity its members have. So let’s put those creative minds to work, and throw together some MORE weapons for our fellow GMs and PCs to take a look at, and implement into their own games!
[details=Here are some examples of weapons that have already been contributed to the community:]
This weapon when deactivated is simple baton, when triggered emits a beam of pure force, nearly invisible to the naked eye. Twisting the baton forms a staff and finally, when the user grasps the baton in staff mode and pulls, it releases a shot of pure force.
WL: 3 Category: One Handed Melee, Two Handed Melee, Long Ranged Banes: Disarmed, Knockdown, Forced Move Properties: Deadly 1, Damage(Force), Weapon (Longsword, Staff, Longbow)
This weapon is similar to a wide mouthed blunderbuss but lacks a trigger or firing mechanics, and is covered during in magical runes and signs. Used as a magical focus these weapons allow for low power magical attacks to be focused into longer ranges. It comes in both rifle and pistol forms.
**WL:** 2
**Category:** close ranged (pistol), short range (rifle)
**Banes:** Any banes associated with the attribute used for the attack.
**Properties:** None
**Special:** Rather than using agility or might for attacks with this weapon, any extraordinary attribute except for alteration, prescience, or protection must be used.
I don’t know exactly. D&D-type games have different damage dice. Other games have armor piercing or other obvious special rules. I guess I don’t feel like I’ve seen weapons in OL and thought “wow, that’s so cool!”. Some of that is probably my own limited thinking or not being broad enough in understanding the extraordinary item properties. Or something.
Well since damage in this system is based on how much higher you roll than the targets guard, damage dice don’t really apply, but things that give you advantage like the deadly property let you do some pretty crazy damage. Armor piercing rounds could just have a special effect where the opponents guard is decreased by so much if they’re wearing armor, or something like that. That’s the great thing about Open Legend, it’s Open. if you want to do something different ,or make a certain weapon, you can.
Deadly 3 on Armor Piercing rounds = Teflon coated, high explosive
Deadly 3 on a Sword = Magically blessed by the goddess Teflonia
Deadly 3 on a Sword = Expert craftsmanship to the finest honed edge
It is left with simple descriptions for 2 reasons
So you can quickly know the mechanics
So you can add whatever flavor/fluff based on your character and setting/campaign.
What would work for a description in a Sci-fi setting might not work well for a medieval setting.