(WIP) Spellcasting for High-Fantasy settings

Here is a work in progress project that I’ve been working on:

It is meant to be the basis for a spellcasting system that resembles more closely to those of a D&D or Pathfinder world, meaning it emulates spellsots and spells known, without straying away completely from the openness of Open Legend.

Feel free to leave any suggestion, critiques, or questions either in the document or on here!

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