New Archetypes!

#Arthromancer - Level 1
With the ability to control insects, the Arthromancer preys on his enemies’ fears. This archetype works best in a Fantasy setting, but it can be pitched to a DM for use in any setting that has bugs (Sci-Fi, Post-Apocalypse, etc.).
##Attributes

  • Perception - 2
  • Will - 4
  • Presence - 3
  • Influence - 5
  • Movement - 3
    ##Feats
  • Attribute Substitution II (Influence > Entropy)
  • Ferocious Minions I
    ##Defenses
  • Guard - 10
  • Toughness - 14
  • Resolve - 17

Speed - 30’
Hit Points - 24
Wealth - 2
##Favored Actions

  1. Infest [Damaging Attack (Non-Physical)]
    • Entropy vs Toughness
    • Range - 50’
  2. Fleet Sting [Bane Attack (Stunned PL4)]
    • Entropy vs Toughness
    • Range - 50’
  3. Locust Swarm [Bane Attack (Fear PL5)]
    • Entropy vs Resolve
    • Range - 50’
  4. Unrelenting Buzz [Bane Attack (Deafened PL4)]
    • Entropy vs Toughness
    • Range - 50’
  5. Insect Fog [Boon Invocation (Darkness PL5)]
    • Entropy vs CR20
    • Range - 50’
    • Area (Cube 25’)
  6. Wall of Flies [Boon Invocation (Barrier PL5)]
    • Entropy vs CR20
    • Range - 50’
    • Area (Line)
    • Damaging (1d8), Hindering, Disadvantage 1
  7. Leech [Boon Invocation (Life Drain PL5)
    • Entropy vs CR20
    • Range - Self
  8. Spider Disciple [Boon Invocation (Summon Creature PL5)]
    • Entropy vs CR20
    • Stats:
      • HP - 5
      • Defenses - 12
      • Agility - 3
      • Perception - 2
      • Entropy - 2
    • Ferocious Minions I
  9. Drove Ferry (Telekinesis PL3)
    • Movement vs CR16
    • Range - 25’
      ##Weapons, Armor, & Equipment
      Dagger, Common Clothes, Encyclopedia of Arthropods, Jars of Various Bugs

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