Hey folks, I get alot of people asking about example creatures for Open Legend, so I’m going to dump some stat blocks for some of the creatures I’ve used in my games over the last few years.
Wolf (Level 1)
Attributes: Agility 3, Perception 4 (Adv 1), Will 2
Defenses: Toughness 13, Guard 15, Resolve 12
HP: 12
Speed: 30’
Favored Actions:
- Ankle Bite - Agility (d20+d8 w/ Adv 1) vs. Guard triggers Knockdown on 1 damage or more
Feats: Superior Bane focus (Knockdown), Attack Specialization (Bite), Skill Specialization (Perception)
Strategy: Attack in groups, attempting to trip and then swarm enemies
Elven Skirmisher (Level 1)
Attributes: Agility 4, Fortitude 2, Perception 4, Will 2
Defenses: Toughness 13, Guard 17, Resolve 12
HP: 18
Speed: 40’
Favored Actions:
- Hamstring Attack (Bane) - Agility (d20 + d10 w/ Adv 3) vs. Guard (triggers Slowed bane)
- Shortbow Attack (Damaging) - Agility (d20 + d10 w/ Adv 1) vs. Guard (triggers Slowed Bane on 5 damage or more)
Feats: Bane Focus (Slowed), Attack Specialization (Shortbow), Fleet of Foot II
Strategy: Move + Attack every round, slowing enemies so that their speed is reduced and they can’t move fast enough to get within melee reach of the Skirmisher
The following are courtesy of @Deadeye
Trooper (Level 2)
Attributes: Agility 5, Fortitude 3, Might 3, Perception 3, Presence 2
Defenses: Guard 15, Toughness 14, Resolve 14
HP: 16
Speed: 30’
Favored Actions:
-
Full Auto (Damaging, Ranged) - Agility (d20 + 2d6) vs. Guard (Ignores 2 levels of Disadvantage when Multi-targetting)
-
Rifle Bludgeon (Bane, Melee) - Agility (d20 + 2d6) vs Guard (Inflicts Knockdown Bane)
Feats: Evasive Footwork, Multi-Target Attack Specialization II (Ranged), Resilient.
Strategy: Move + Attack every round, keeping distance between self and foes, use Superior Action to gain advantage on multi-target attacks when ideal. Some Troopers may have additional ordenance at their disposal, most commonly Flashbang grenades (Blinded 5, Area [15’ Cube], Expendable) or others types at the GM’s discression.
Private Security Guard (Level 2)
Attributes: Might 5, Fortitude 3, Perception 3, Presence 3, Energy 4
Defenses: Guard 16, Toughness 15, Resolve 13
HP: 22
Speed: 30’
Favored Actions:
- Tazer (Bane, Ranged) - Energy (d20 + 1d10) vs Toughness (inflicts Stunned bane)
- Stun Baton (Damaging, Melee) - Energy (d20 + 1d10) vs Guard (inflicts Immobile on 1 damage or more)
- Hustle (Damaging, Melee) - Might (d20 + 2d6) vs Guard (inflicts Immobile on 1 damage or more)
- Night Shift (Bane, Melee) - Might (d20 + 2d6) vs Toughness (inflicts Incapacited bane)
Feats: Superior Bane Focus (Immobile), Potent Bane (Stunned), Potent Bane (Immobile).
Strategy: Prevent foes from escaping and stall for reinforcements with crowd control. Knock hostiles unconcious non-lethally, unless directed otherwise by a higher-up.
Scavenger Drone (Level 2, Minion)
Attributes: Might 5, Agility 3, Perception 5, Energy 3.
Defenses: Guard 14, Toughness 14, Resolve 14.
HP: 4 (16/4)
Speed: 20’ Ground, 30’ Flying
Size: 3’x3’x3’ (Wide, Long, Tall)
Favored Actions:
- Override: (Multi-Bane, Melee) Might (d20 + 2d6) vs Guard (inflicts Provoked and Immobile banes)
- Drill Deep: (Damaging, Melee) Might (d20 + 2d6) vs Guard (inflicts Immobile on 5 or more damage)
- Drain Power: (Damaging, Ranged) Energy (d20 + 1d8) vs Toughness (inflicts Immobile on 5 or more damage)
- Infrared Sweeping: (Boon, Self Only) Blindsight, Perception PL 5
Feats: Multi-Bane Specialist (Provoked/Immobile), Bane Focus (Immobile), Potent Bane (Provoked).
Strategy: Seek for valuable metals and power sources. Highly agressive in combat, jump on top of enemies to disrupt their actions or sap power from their equipment. Make use of the Charge action if necesary.
Backstreet Slicer (Level 3)
Attributes: Influence 5, Logic 5, Agility 4, Deception 4, Persuasion 4, Perception 4, Will 4.
Defenses: Guard 13, Toughness 13, Resolve 16.
HP: 15
Speed: 30’
Favored Actions:
- Re-wire: (Bane, Ranged) Influence (d20 + 2d6) vs Resolve (inflicts Dominated bane)
- Data Download: (Bane, Ranged) Influence (d20 + 2d6) vs Resolve (inflicts Mind Dredge bane)
- Shutdown: (Bane, Ranged) Influence (d20 + 2d6) vs Resolve (inflicts Incapacitated bane)
Feats: Longshot (Influence), Skill Specialization II (Logic), Skill Specialization II (Influence).
Strategy: “Work” from a distance and stealthily, avoid direct conflict at all costs. Turn the enviroment agaisnt foes.
The following are courtesy of @Great_Moustache
##Horse (Level 4)
Attributes: Might 6, Fortitude 4, Perception: 2
Defenses: Guard 15, Toughness 15, Resolve 13
HP: 22
Speed: 40’
Size: Large
Favored Actions: Hooves Attack Might (d20+2d8 w/ Adv 1) vs. Guard up to 5 damage as lethal
Feats: Lethal Strike
Strategy: Run from danger.
##Crocodile (Level 3)
Attributes: Might 5, Agility 5, Fortitude 4, Perception 4 (Adv 2 in water)
Defenses: Guard 17, Toughness 17, Resolve 12
HP: 26
Speed: 20’ (land), 30’ (water)
Size: Large
Favored Actions: Hide in water - Agility(d20+2d6 w/ Adv 2)
Bite - Might (d20+2d6 w/ Adv 1) vs. Guard triggers Immobile on 1 damage or more
Feats: Attack Specialization (bite), Superior Bane Focus (Immobile)
Strategy: Hide in water then kill.
##Large Slug (Level 1)
Attributes: Might 4, Fortitude 3
Defenses: Guard 13, Toughness 16, Resolve 10
HP: 15
Speed: 20’ (Climb Walls)
Size: Medium
Favored Actions: Tongue – Might (d20+1d10) vs. Guard triggers Persistent Damage (1d4) on one damage or more.
Feats: Superior Bane Focus (Persistent Damage), Climbing, Boon Focus 3 (Blind sight)
Strategy: stay away from salt.
##Dog (Level 1)
Attributes: Agility 3, Perception 4 (Adv 1), Will 2
Defenses: Toughness 13, Guard 14, Resolve 12
HP: 10
Speed: 30’
Size: Med
Favored Actions:
Ankle Bite - Agility (d20+d8) vs. Guard
Feats: Skill Specialization (Perception)
Strategy: Attack in groups, attempting to trip and then swarm enemies
##Giant Wasp (Level 1)
Attributes: Agility 4
Defenses: Guard 10, Toughness 10, Resolve 10
HP: 10
Speed: 10’ (land) 50’ (fly)
Size: Medium
Favored Actions: Sting – Agility (d20+d10)
Feats: Flying
Strategy: protect the hive.
##Eagle (Level 1)
Attributes: Agility 4 Perception 3 (Adv 2)
Defenses: Guard 12, Toughness 12, Resolve 14
HP: 5
Speed: 10’ (land), 60’ (Flying)
Size: Small
Favored Actions: Talons Agility (d20+d10 Adv 1) Moving Attack
Feats: Evasive Footwork, Attack Specialization (Talon), Skill Specialization (Perception)
Strategy: Dive and Attack, and fly away.
##Giant Frog (Level 2)
Attributes: Agility 5, Perception 3
Defenses: Guard 12, Toughness 15, Resolve 11
HP: 20
Speed: 30’ (Land and Swim)
Size: Large
Favored Actions: Tongue Grab - Agility (d20+2d6) vs. Guard triggers Immobile on 1 damage or more.
Leap Slam - Agility (d20+2d6 w/ Adv 2) vs. Guard
Swallow – Agility (d20+2d6 w/ Adv 1) vs. Toughness: Target must be immobile (Tongue Grab); triggers Persistent Damage for as long as they are immobile. (d6 acid damage)
Feats: Boon Focus 3 (Blind sight), Great Leap, Attack Specialization (Leap Slam)
Strategy: Pull into mouth to eat
##Harpy (Level 7)
Attributes: Influence 7, Agility 6,
Defenses: Guard 18, Toughness 16, Resolve 22
HP: 30
Speed: 20’ (Land) 40’ (Flying)
Size: Medium
Favored Actions: Luring Song (Charm)– Influence (d20+2d10 w/ Adv 3) vs. Resolve
Claw and Club – Agility (d20+2d8 w/ Adv 4) vs. Guard
Feats: Unending Charm, Attack Specialist 3 (Luring Song), Multi-Target Attack Specialist 3, Attack Specialist 4 (Claw and Club)
Strategy: Charm Target
##Black Bear (Level 3)
Attributes: Might 5, Perception 4, Fortitude 4
Defenses: Guard 15, Toughness 17, Resolve 10
HP: 24
Speed: 40’ (Land), 30’ (Climbing)
Size: Medium
Favored Actions: Multi-Attack Bite + Claws
Bite – Might (d20+2d6) vs. Guard, Claws – Might (d20+2d6 w/ Adv 4) vs. Guard
Feats: Multi-Attack Specialist 3, Attack Specialization 3 (Claws)
Strategy: Maul, protect family