I think I like the idea better of having a resist roll for PL 1-4, and the PL 5-9 better than doing a straight up PL of bane thing.
Couple reasons for this:
When inflicting the bane, how well you attack with it (the action roll) doesn’t have anything to do with the PL of the bane, like boons do. You can get a roll of 14 to succeed vs Resolve, even though the bane is PL 9.
Banes can be inflicted via exceptional Success and don’t require a roll or have anything to do with their PL for inflicting it.
I think I see what you are doing with making the Active Resist be a major action and keeping passive as move action, but I feel like it is still too easy to resist a bane via Passive, and no a lot easier to do it with Active. This causes it to not change your original concern with how easy it is to throw off banes. The only thing added is using your Attributes to do the resist.
Also, currently in that link you shared, you have no mention in Active resist what you are rolling (an Attribute). So it is a bit unclear.
These are banes of Power Level 1-4
Minor Resist CR: 15
Major Resist CR: 20
These are banes of Power Level 5-8
Minor Resist CR: 18
Major Resist CR: 28
These are banes of Power Level 9
Minor Resist CR: 21
Major Resist CR: 30
#Minor Resist Roll
This is a minor action you may take on your turn to throw off the bane(s) that are afflicting you. When you choose to take this minor action, roll a separate d20 for each bane afflicting you. If you beat the Minor Resist CR of the bane, you successfully throw it off.
This type of roll does not gain (dis)advantage except from feats that directly mention resisting banes. At the GMs discretion, other factors might allow (dis)advantage.
#Major Resist Roll
This is a major action you may take on your turn to throw off the bane(s) that are afflicting you. When you choose to take this major action, roll from Fortitude, Will, or Presence for each bane afflicting you. Choose the Attribute based on what makes the most sense for the bane and/or the narrative. If you beat the Major Resist CR of the bane, you successfully throw it off.
You may choose to do this as a Superior Action, gaining Advantage 1 to the roll. This means you forgo the Minor Resist Roll, as per Superior Action.
So a couple things here.
##Why the CR values?
Making it more difficult to throw off banes.
With the tiers of resist CR, based off the highest value of the tier.
As the Minor Resist Roll can be done via minor action, this makes each resist slightly harder. 15 = 30% chance | 18 = 15% chance | 21 = 5% (debated making this 22, 21 & 20 there is no real difference, but looks more impressive)
With Major Resist Roll you can have advantage from other sources to beef it up. Increased the CR to be 2 over the normal Average CR for the Attribute. This makes it a little harder, but is negated by advantage.
- Average CR of Attribute 4 = 18 + 2 = 20
- Average CR of Attribute 8 = 26 + 2 = 28
- Average CR of Attribute 9 = 28 + 2 = 30
##Why a Minor action instead of Move
Due to the increased difficulty, it is less likely to throw it off via Minor Resist Roll
I could easily see this being a Move Action still, but modifying the CRs as follows:
Simple Banes = CR 13 (40% success) OR CR 14 (35%)
Strong Banes = CR 16 (25% success) OR CR 17 (20%)
Superior Banes = CR 19 (10% success) OR CR 20 (5%)