Potent bane is available to the PC as well.
In regards to the Death Bane, it is powerful as soon as it hits. You are incapacitated and prone, and subject to finishing blows. You team up with another player, hit the death bane, then have the other player go and do the finishing blow, that's a free potential insta kill without the bane doing its full thing on the 3 failed resist.
Combo Death + Persistent Damage (from another player), on their turn they auto take a finishing blow, but anyways....
@brianfeister I have used the CR 15 on resist and it certainly gave the bane a much bigger pop. That was the goddess empowering a PC who did the Death Bane on a target.
15 = 30% chance to shake, 70% failure
12 = 45% chance to shake, 55% failure (just switching the numbers for @ 10)
Banes do get their highest power level on a successful hit, so that is something to consider in determining CR of resist.
Also, long ago it USED to be a minor action to do the Resist Action. This made it so there was hardly any penalty to the person if they got hit with a bane and resisted with their minor, so it was changed to the move action so they would at least lose the move action.
So making 2 types of resist (Passive vs Active), but making the Passive resist much harder could make it so it is a minor.
hmm hmmm hmm......... Flowing thought process here to spitball ideas that others might grab ahold of better.
I wonder if something related to the level would make sense to some degree, which would make levels important for more than just attribute score advancement. That wouldn't solve the problem of complexity with rolls though, but something like CR = 12 + Invoker's Level
if we went with the passive option, CR 14 (PL < 5) would be roughly 1/3 chance to shake, CR 18 (PL >= 5) 15%
Active you defend with Toughness/Will/Presence, whichever makes the most narrative sense, and thereby not opening it up to EVERYTHING, and giving more importance to those attributes (which may or may not be a good thing). But then what do you have to beat with the Active Roll, seems the same passive CR might be too easy.
CR 18 & CR 24/26 for active resist rolls?
18 is the average challenge rating for an Attribute Score 4
24 is for Attribute Score 7
26 is for Attribute Score 8