I have found OL just a few days ago and I already love the system, of course, there are some things that are confusing to me, one of which is Awarding XP.
Don’t get me wrong I get that you award the XP however you like and that characters level up when they have 3 XP, and that you should not give XP willy-nilly, as characters are already strong at level 1, but I really think that there should be a real system to it.
One of the XP mechanics I like is in Dungeon World, which is a Powered by the Apocalypse system, where you “give” XP every time the character fails their roll and in that why they learn from their mistakes. That means that even though a character can never lose a fight, or never win one, they can learn and progress.
Now my “problem” with Awarding XP is I am extremely bad at it. I am one of those GMs that is always on players side and would like to award them a lot but do not think that all should level at the same time. And I know that there are Legend Points just made for that ( thank you @Great_Moustache for the guide how to deal with that), but then I will not know how to give XP, as I would give Legend Points a lot.
As I said I like the system in Dungeon World, and I was thinking of implementing something similar, and as I have never run OL, I need your opinion and suggestions.
There is only one rule:
- GM gives XP everytime the action roll is less than the Challenge Rating
With all the exploding dice and the number of dice that increase through the game, this should not happen that often. If fails do happen a lot, alternatively, there could be 9 XP (9 failed rolls) per level, and characters get 1 attribute point per XP, and 1 feat point per 3 XP ( the same distribution as it is right now).
So what do you guys think does this sound ok, is it even plausible, or should I stick with Big Milestones and Time Player methods