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Speaking on Legend Points, and things to reward for it, here’s a document I recently wrote up for a group. Some of the verbage is specifically for them (but only a little), but you can see what I do with Legend Points here.
Open Legend with Great Moustache.pdf (38.4 KB) -
If you are going to reward items, I recommend rewarding consumable items, that way they won’t stick around to affect things but can give a temporary boost in a given situation.
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In battles don’t forget about Banes! These can really change up the flow of combat and make the players have to think or work to throw off the banes. Plus when they see you using banes, they’ll start to use them as well.
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Don’t be afraid to mess up! If you are unsure on a rule, just say “Ok, for right now, we are going to rule it this way. If we find out later it works differently, we will use it that way going forward” or something similar.
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I would always recommend using a system as it is first before adding or using houserules. That way you can understand how the system works and why it does the things it does before working on adding changes to it mechanically.
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For homebrew/houserules you see on here, I’d read through and see if the people have done some explaining as to why they are using it or experimenting with it.
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The most important rule: HAVE FUN
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Fun is greater than Story which is greater than Rules (Fun > Story > Rules), is a favorite saying of @Hassurunous and @ConradCurtis
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