Wasn’t sure where to put this so I’m putting it in uncategorised. Basically, one of my players was feeling very frustrated at the end of our last session and I’d be interested hearing what you guys think of it.
What happened
- Players discovered their home city was under seige from an orc army they understand to be somehow linked to the BBEG of the campaign (an illithid)
- They worked their way through the city, usual stuff, skill checks, a few easy combat encounters before running into one of the illithid’s generals.
- I didn’t intend on them beating this character, but they did so I let it happen in as epic a fashion as I could.
- Players enter the keep of one of their allies, all the guards are slaughtered, they get to a large door they know leads to his private study and through the door they hear the illithid and his surviving general (a character who betrayed them earlier) monologuing to their ally - both the illithid and his surviving general have kicked the players’ asses before.
This is where the controversy begins
- The players burst into the room, no plan, no recon, no preparation
- The illithid, who has already demonstrated his strength, throws them around like rag dolls
- They get in a few good hits but the fight is not going well and is beginning to drag out as his surviving general hasn’t even joined the fight at this point, instead being ordered to go complete another objective (they’re there to steal something)
- Eventually the illithid uses the darkness boon and the session ends in a tense moment where the fight has come to a temporary pause.
Why the player was unhappy
They were essentially in an unwinnable fight. Not because of plot armour or me bending any rules, but because they were completely outclassed and didn’t prepare for the fight.
The player said that they felt like they couldn’t do anything and that it would have been better for the illithid to just throw them around and make a quick escape - like a cutscene.
My thoughts
In my mind I just played the fight as realistically as possible. I put the illithid in the room but I didn’t make the players fight it, that was their choice, and having the fight essentially be a cutscene goes against the spirit of tabletop games.
While it would have saved time, that would truly have made the players’ actions redundant.
So what do you guys think, would you have played this differently? Was I being unfair or did the players get themselves into this mess?