Here are some more!
Mantle of Immortality (Pathfinder/DnD)
WL2(?)
This garment allows it’s wearer to retain their age and even revert to a previous one if so desired.
Special: The wearer doesn’t age, can age towards a desired age at a normal rate (forwards or backwards) and can’t die of old age.
WL calculation
- +? - Special (This one is extremely difficult to price, as it’s effects are enormous but mechanically it doesn’t add anything (except if you play with an aging houserule). Also it’s basically a Perk. So in my opinion it should be cheap but the secret of creating it should be an entire adventure in itself.)
Mantle of True Immortality (Original)
legendary
This powerful garment can defy death itself. Be ready for the consequences.
Special: This works like a normal Mantle of Immortality, except if the wearer is killed while wearing it, the mantle attempts to resurrect them 48 hours later. It can only do so if it is intact and in conditions the previous wearer can survive. If it fails but is not destroyed, it tries again at 48 hour intervals for a year. On a successful resurrection the previous wearer comes into life with 4 levels of the Fatigued Bane, wearing the Mantle.
(This power is huge and GMs should think carefully before allowing it in the game! Because this item allows to defy death, you can bet some powerful entities won’t be too pleased with the wearer, depending on your world. Sorry for the wall of text, resurrection is complicated.)
WL calculation
-
--(Who are you and what are you doing in my Summary? I live here!)
Blinkback Weapon (Pathfinder/DnD)
WL4
This item has the ability to return to it’s thrower’s hand immediatly. Don’t let anyone catch it!
Weapon (any thrown weapon), Teleport 7, Reliable, Special: Returning: This item can only invoke the Teleport Boon onto itself and does so automatically if thrown, teleporting to the thrower’s hand after each attack. If the target defends and successfully negates all damage, it can catch the weapon and become it’s new wielder.
(Feel free to add other properties to make this more interesting, think of it like a template.)
WL calculation
- +0 - Weapon (any thrown weapon) (must be acquired or crafted first)
- +3 - Teleport 7
- +2 - Reliable
- -1 - Special
Hope you like them!