Greetings fellow travellers, sit down on the rock and drink some the last clean water in the world. (ha ha). Don’t worry it’s not as if anything matters down in this dark place anyway.
I had this idea of having an optional rule set for “hardcore mode”. Where the characters have low HP and the players should not expect their characters to survive too long in the campaign/adventure.
Inspired a little bit by Mörk Borg et.al. OSR-ish games that have come out in the last few years.
I like the “You can name your character but it will not save them” type of a mindset. (Dying worlds are fun.)
I want it to be a sort of semi-standard thing.
How would you modify the stats players have to make it fun but also deadly?
- The “Dice Explosion Runaway” is also something to consider perhaps limiting? Or is it just a reflection of how deadly the world is?
- PC HP should be very low? Or should just the damaged and banes just be more deadly?
- What other considerations should we make?
- Perhaps limit the extraordinary ability stats? (Removing some stats)
Players should not expect to ever leave a dungeon alive, so there must be some way of barter for items either for wealth or for the characters stats with a spirit? (This is something I saw in a Mörk Borg stream). Or perhaps have “Rougelite game like” shops in that magically appear at random?