A while ago this came up on the Discord server, so I thought I’d put it here as well.
The idea of this Feat is to allow a character to fully protect an Ally using the Defend Action while taking some drawbacks in return, somewhat similar to a few mechanics/spells from other systems.
Self-Sacrifice
Cost: 2 Points
Prerequisites:
- Tier 1: Agility 4, Might 4, or any Extraordinary 4
- Tier 2: Agility 7, Might 7, or any Extraordinary 7
Description: You are able to protect your allies by sacrificing your own well-being. This might come in the form of a Paladin throwing themselves in the line of Attack or a very short mind-switch.
Effect: When taking a Defend Action against an Attack targeting an ally, you may choose to take any effects of the Attack as if it had targeted you instead. If you reach 0 HP from this, the additional Damage you would have taken is transferred to the original target.
- Tier 1: Your Defend Roll is treated as your Defense Score against the Attack.
- Tier 2: Your Defend Roll is treated as your Defense Score against the Attack with a minimum of your Defense Score of the type the Attack targeted.
Special: Because you are focusing on not letting the original target get affected, you cannot activate Battlefield Retribution when taking a self-sacrificial Defend Action.
The idea here is to add a few drawbacks to using this Feat in addition to costing Feat Points to prevent it from being an all to effective and fight-trivializing method of Damage and prevention.
In case it wasn’t obvious, this also works for Bane Attacks.
A few things are indirectly respected such as Deathless Trance. The fact that remaining Damage is transferred means that popcorn Healing tactices with a sort of “sacrificial lamb”, maybe a Companion won’t work easily if at all, as well as adding a real risk. Tier 2 is available at Level 5 at the earliest, meaning that the Self-Sacrifice stays a meaningful and risky choice for a long time.
I hope the risk and choice between Battlefield Retribution and Self-Sacrifice means that Defender characters have a more diverse and interesting skill set.
That said, I want to hear any suggestions and feedback. I am mostly not sure about the Prerequisites, as they are copied from Battlefield Retribution for Tier 1 and pretty arbitrary for Tier 2. Do you think Defensive Reflexes should be a Prerequisite, maybe lowering the Attribute Prerequisite by 1 in turn?