Not only in other systems but also in media, the effects of a rage or the adrenaline of battle can have additional effects. The nearly indestructible Hulk, a shapeshifting bearbarian or an angry dragon that radiates heat can all be realized with this Feat.
Extraordinary Trance (I-II)
Cost: 2 Points
Prerequisites:
- Tier 1-2: Battle Trance and Boon Focus I of the chosen Boon
Description: When you fight, your Trance has extraordinary effects. Maybe you’re a barbarian with rage so great the ruin of your enemies invigorates you or a martial arts expert balancing offensive and defensive stances.
Effect: Choose a Boon that has a duration of Sustain Persists and that you have the Boon Focus I Feat for.
- Tier 1: The Boon is automatically Invoked on yourself only at the start of your Battle Trance as a Free Action.
- Tier 2: You can Sustain the Boon as a Free Action while in your Trance.
Special: This Feat may require special attention and adjudication from the GM, as not all Boons may be an appropriate fit for an Extraordinary Trance. Barrier, for example, doesn’t target a person and thus does not work well with an Extraordinary Trance.
This Feat essentially provides a much more limited and focused version of the higher Tiers of the Boon Focus Feat, dropping the Multi-Targeting options and making it dependent on Battle Trance in exchange for a few Feat Points.
I intentionally left out the option to take this Feat multiple times for different Boons. While that wouldn’t be particularly game-breaking, it could be abused by gaining a lot of Boons in the first Turn of Battle Trance while keeping Feat cost relatively low, so GM discretion is advised.
Whether the character could Multi-Target an Invocation and Sustain it as a Free Action in the Battle Trance is similarly in the GM’s hands and should depend on the flavour.