Blood Magic (I - VI)
Tier 1: Any Extraordinary 1
Tier 2: Any Extraordinary 2
Tier 3: Any Extraordinary 3
Tier 4: Any Extraordinary 4
Tier 5: Any Extraordinary 5
Tier 6: Any Extraordinary 6
You use ancient and occult methods of spilling your own blood to empower the magical effects you create, to make them reach new, previously unreached, heights.
Anytime you use an extraordinary attribute to make a damaging attack, a bane attack, or a boon invocation you may add one or more of the following effects. Each of these additional effects deals a set amount of lethal damage to you, up to a maximum amount of the tier of the Blood Magic feat you possess.
Advantage - your roll gains advantage - 2 damage, can be applied up to 3 times to a single roll
Area - increase the area of effect while negating the disadvantage - Damage following the multi-targeting rules
Baneful Attack - add a bane if you deal 5 or more damage - damage equals to the power level of the Bane afflicted
Persistent - Boon lasts X rounds without needing to be sustained - damage equals to the number of rounds
Potent - Target gets disadvantage 1 to resist the next bane you inflict - 3 damage
Reliable - The next boon you invoke automatically succeeds - 3 damage
Upgrade - A bane or boon increases to the next higher possible PL, even if you normally weren’t able to use that PL - Damage equals to the difference from one PL to another