Super Large and Crazy house rule (Advanced Open Legend)

This seems like an odd fit for this system, which as you say was built around simplicity and open-ness. It might be easier to either find a different system or even build a new one from scratch, but I’ll try and give some feedback anyway

  • Your HP for Speed conversion is a bit excessive. As it stands, a reasonably built character would +50% their speed without feeling any major downsides even without any feats. I’d peg the cost at 5’ per 5HP/
  • I really don’t understand what you mean with the armor and speed section. I think you’re giving options to modify existing armor items by changing their cost, but if so then I don’t see why it belongs in character creation. Also, with the option to reduce WL by increasing Fortitude requirement you make already very tanky characters even tankier by giving them access to much better armor.
  • Your extended attributes are broken. This has been documented before but beyond about 4d10 the statistics just fall apart. Also it was found out way back when making the system originally that 1d12 compares really poorly between 1d10 and 2d6. It was left out of the system for a reason.
  • The PL calculation for boons is way too complex to be doing during play. Anything which requires you to have a table in front of you or a calculator on hand is probably not a good idea to include.
  • I like the suggestions for alternate progression! The idea of spending feat points to gain levels early seems weird though, I’m not sure why you’d include that.
  • The reset, as well as the extended attributes mentioned earlier, is just a bad idea. If your game goes that long then you turn each roll into binary success/failure. Either the character has been dumping all their points since level 10 into that attribute, in which case they’re almost impossible to challenge, or they haven’t in which case they can’t possibly succeed at something meant to challenge someone who has.
  • The item rules seem fine, except for the Dice property which you should be careful with. It is massively more powerful than advantage.
  • Wealth Points might be fine, or they might not be. I think they’d need a lot of playtesting to find out.
  • Durability is a neat idea, might be worth putting that forward as a separate thing because it could be something others are interested in.
  • The new Actions system is an interesting idea, but it feels to me like you just want to be playing D&D (or similar). It makes a lot of assumptions about setting and only adds bookkeeping.
  • I like some of the new banes, boons and feats, though unlike what you say in your post they seem to assume you’re playing with the rest of your supplement in order to work.
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