Hello! First time GM and I’d like some help.
I’m building an Alligator for a one-shot adventure that I’m converting from Savage Worlds. The Alligator is a beast that my 4 Level-1 adventurers encounter while crossing a waterway in a swamp. I think it is supposed to be a mini-boss, as the source material has its strength maxed-out.
The outline of the one-shot fights are:
- Fight alligator.
- Fight a bunch of fish-men.
- Fight a small, young Swamp Dragon.
Should I go with the Alligator that I built from scratch following Open Legend rules (and which I might have over-built), or go with the one created by direct conversion of the Savage Worlds stats? Or neither? I’ll list them below.
(Please forgive any mistakes. I wrote this while suffering the flu.)
First, the one I built from scratch:
Alligator - Level 4
(because I have 4 Level-1 Adventurers)
{Guided by the Crocodile Level 3 build by @Great_Moustache}
(I did not use the NPC Quick Build guide.)
Agility: 6 <21 pts> (2d8)
Fortitude: 4 <10 pts> (1d10)
Might: 6 <21 pts> (2d8)
Deception: 1 <1 pt> (1d4)
Presence: 0
Persuasion: 0
Learning: 0
Logic: 0
Perception: 4 <10 pts> (1d10) (Adv 2 in water) ← where did that Adv come from, @Great_Moustache?
Will: 2 <3 pts> (1d6)
Armor: 0
Guard: 23 = 10 + 6 Agility + 6 Might + 1 Natural Defense
Toughness: 17 = 10 + 4 Fortitude + 2 Will + 1 Natural Defense
Resolve: 12 = 10 + 0 Presence + 2 Will
Hit Points: 22 = 2 x (4 Fortitude + 0 Presence + 2 Will) + 10
Speed: 20’ (land), 30’ (water)
Size: Large (10x10 - 10 ft reach)
Bite (damaging attack): Agility (or Might?) vs Guard
Tail Whip (damaging attack): Agility vs Guard
Drag Underwater (move to drown, successful bite attack w/ grapple required beforehand): Might vs Might
Roll (damaging attack, successful bite attack w/ grapple required beforehand, grapple lost after): Might vs Toughness
BANES
Immobile (bite) PL-1 [Might vs Guard]
Knockdown (tail whip) PL-1 [Might vs Guard]
Stunned (drag underwater, roll) PL-4 [Might vs Toughness]
BOONS
-none-
FEATS
Attack Specialization (bite) <3 pts/Tier> T-2 (Adv-2) <6 pts>
Attack Specialization (tail whip) <3 pts/Tier> T-1 (Adv-1) <3 pts>
Bane Focus (Immobile) <3 pts> T-1, Invoked on ≧5 Damage (Adv-2 on bane roll attack) <3 pts>
Lightning Reflexes (ambush hunter) <1 pt/Tier> T-1, Adv-1 on Initiative Rolls <1 pts>
Natural Defense (bone plates within skin) <2 pts/Tier> T-1 (+1 to Guard & Toughness) <2 pts>
PERKS
-none-
FLAWS
-none-
Savage Worlds Alligator Direct Attribute Conversion
I compared Savage Worlds attributes with Open Legend and came up with the following:
SW d4 = OL 0 or 1
SW d6 = OL 2 or 3
SW d8 = OL 4 or 5
SW d10 = OL 6 or 7
SW d12 = OL 8 or 9
When I try a direct translation/conversion of this alligator (with a little guess-timating), I get:
Agility: 1 (1d4) {SW Agility d4}
Fortitude: 5 (2d6) {SW Vigor d8}
Might: 8 (3d8) ← I didn’t want to max it out! {SW Strength d12}
Deception: 1 {SW Smarts d4}
Presence: 0
Persuasion: 0
Learning: 0 {SW Smarts d4}
Logic: 0 {SW Smarts d4}
Perception: 3 (1d8) {SW Notice d6}
Will: 3 (1d8) {SW Spirit d6}
Armor: +2
Guard: 24 = 10 + 6 Agility + 6 Might + 2 Armor
Toughness: 18 = 10 + 5 Fortitude + 3 Will
Resolve: 13 = 10 + 0 Presence + 3 Will
Hit Points: 26 = 2 x (5 Fortitude + 0 Presence + 3 Will) + 10
Speed: 30’ {SW Pace 5/Land; Swim 5}
Size: Large {SW Size+1}
Bite (damaging attack): Might vs Guard {SW 1d12+1}
Roll (bane?): If bite hits with 10+ points of damage, alligator rolls, making an automatic second attack in which the defender has disadvantage 1 to defend. Might vs Toughness {SW 2d4 extra damage}
(This one has a huge Might!)
I’m sure there are problems with these. Help me choose one and fix it, please?