Hello all,
A player of mine asked me if she could play a character similar to Edward Elric in a game I’m running. The game itself doesn’t utilize alchemy as a central tool, but magic is weird and I said sure. Since she didn’t know how to use Open Legend (and we were very short on time), I suggested a build for her, but I’m beginning to doubt if I made the right choice. Could you please take a look at what I suggested and give me a better recommendation?
Level 1, 40 attribute points, 6 feat points.
The only things I remember is that the character had PL5 Alteration, Boon Focus (Transmutation) (Tier 1), and Extraordinary Focus (Metal, Alteration). The remaining 25 attribute points were allocated mainly to Agility, Presence, and Will.
Thank you in advance for any suggestions you might have. I want to make sure she enjoys playing a character that isn’t gimped in any way.
The only difference I would make is to leave out Extraordinary Focus for now, and instead have Boon Focus II, so that “Alchemy” would be a focus action instead of 1 minute.
Also I think high agility would be great to show his martial arts and use the weapons that he makes.
Getting boon focus 2 for any of the boons mentioned makes it one time increment faster.
So for the transmutation with one focus action (one round) you could make or change a weapon instead of the normal cast time of 1 minute (10 rounds).
Boon Focus 2 for Barrier lets you alter the map twice in one round so that is also an option to consider
Companion Feat could be used for Alphonse if you want to be a dynamic duo .
Another cool feat is Heightened Invocation Feats: Open Legend RPG | HeroMuster
This could let you pull of some of the larger feats of alchemy and allows for a lot of the cool alchemic symbol flavour.
The interaction between these two would be up to the GM depending on setting and campaign. Would depending on which the GM thinks should apply first (Boon Focus then Heightened, thereby still being 1 minute) or the other way, which would make it be 1 Focus action (personally the way I would GM it, but can see where certain worlds this might potentially break things too much?)
Thank you all for the suggestions! I’m particularly interested in the second tier of boon focus (transmutation, and heightened invocation (for a later level, me thinks). Creation for barrier and genesis isn’t a bad idea either.
I’ve noticed that several of the boons attached to Alteration seem to be things that Edward was never capable of using, such as flight, regeneration, and haste. What do you guys do when you’re mechanically capable of using boons/banes that you never really figured fit with your character?
I actually think that rules as written require the minute. Here’s the relevant text from the Heightened Invocation feat:
Effect
When invoking a bane or boon, you may choose to do so as a heightened invocation. The invocation time for a heightened invocation is one increment higher than usual as follows:
1 action becomes 1 minute
1 minute becomes 10 minutes
…and from the Boon Focus feat:
If the invocation time is 1 minute, it becomes 1 focus action. If the invocation time is 10 minutes, it becomes 1 minute.
Sounds to me like they undo one another regardless of the order in which they’re applied (in this case; it’s different if the Boon in question has a shorter casting time).
Transmutation has a 1 minute casting time, so applying Boon Focus II makes it a focus action. Applying Heightened Invocation after that puts it back to a minute.
If you apply Heightened Invocation first, the time increases to 10 minutes, but it’s reduced back to 1 minute by Boon Focus II.
I completely agree that order of operations matters for boons with an invocation time of a focus action or less, but transmutation is a minute.
Wow, I totally missed that Transmutation was a minute to cast, but I suppose that does make sense.
I had forgotten that in my games I allowed my player to modify terrain and such through transmute but not limited to 1 minute, but just a major action.
The biggest factor for me would be 1 of two things. The player specifically built a cool character concept around being able to do it faster. The other is nullifying a feat isn’t something I generally like, and by doing it first, it makes the feat less appealing to have, albeit in that one instance since you can still apply it in non heightened invocations.