In some game settings the imbalance in power from people are substantial.
There are the common folk, and then there are the superhumans. The Power Imbalance rules creates a simple way to give this imbalance a mechanical and quantifiable effect.
It works essentially the same way as the Tech Level system does, with some additions.
There are 4 ranks of power a character can belong to. They are called Power Ranks, shortened to PR. They are:
PR 1 - Below average, Wimpy
PR 2 - Normal, Common, Ordinary folk
PR 3 - Extraordinary, Supernatural
PR 4 - Godlike, Mythical, Eldritch
Much like Tech Levels, Power Imbalance rules work much the same way.
The GM can specify the PR the setting of the game has.
Mixing Power Ranks
When Powers Imbalance plays a role, a blanket Advantage and Disadvantage is applied to actions equal to the difference where the imbalance would play a role.
Additionally, Power Level requirements are also increased or decreased according to the difference when trying to invoke them.
For example, a superhuman PR 3 attempting to Incapacitate a common man can do so even if they only have a score of 4 on the necessary attribute needed to inflict the Incapacitated bane. They also make the attack with advantage 1.
Likewise a common man trying to Incapacitate an eldritch being will need a score of 7 in order to inflict it at the lowest Power Level. They also suffer disadvantage 2 when attempting it.
A random thought I had one night. I doubt I’ll be using it in my current game.
I suddenly remembered that one time the topic I saw once in the community about attributes meaning different things to different characters.
“Like a Might of 3 to a superhuman is different to a Might 3 to a normal human!”
… Something like that?
Then I thought to myself, if they are so different, how come they both struggle equally mechanically with no difference when fighting each other?
So I made this!
Howzit? Like I said, I just thought it up just now but I thought it was worth sharing.