So this is really doing my head in, the line between staying true to Pokemon and creating my own campaign setting based off it is really starting to blur. I want to keep it OL style but stay true to Pokemon. The levelling table is done for now (for an alpha test anyway) basically they either level at 5,10,15 and HAVE to evolve or if they use an Evolution stone, they gain 5 levels or in Eveee’s case, change type. And the moves I am not writing up. Instead I’ll give a list of suggested actions that the Pokemon are capable of doing and the players can name the moves however they want. For example:
Pickachu is an electric type So in the game he know Bite, Growl, Thundershock at level 1
In OL however this would translate to:
Bite (Might vs Guard),
Growl(Presence vs Resolve -> Demoralized Bane)
Thundershock(Energy vs Guard).
because of this, whats the point of learning moves like Thunderwave or Thunder when in reality its the same thing in OL?? because its an energy attack with more kick. The solution would be that by using the Feats, players can make their own attacks based around the IDEA/Flavour of the move rather than me tearing my hair out trying to replicate it.
Hope this all makes sense