TL;DR: I am getting excited as the rules get closer to ink. To the point that I can no longer put off some questions about the open source aspect of OL and the correct implementation of and philosophy behind the Open Legend Community License (OLCL).
Warmup Question
On the home page of www.openlegendrpg.com, under Share the Legnd > Open Source rules, there is a reference to a commercial license. The link to that license (http://www.openlegendrpg.com/commercial-terms) is broken. Am I correct in assuming it a legacy reference to a document that has since been replaced by the Open Legend Community License?
The Main Event
The Open Legend Community License (OLCL) clearly provides the ability to access, use, and share the Open Legend Standard Reference Document (SRD) rules royalty-free. This is Good and Exciting Stuff! I predict it will contribute to the growth of the OL community significantly.
Also: based on my reading, the OLCL is unclear about the distribution of modified content from the SRD. Or, equally likely, the OLCL is quite clear on the matter and simply differs from my conventional understanding of open source licensing with respect to modification of content. To wit:
A Cut-and-Dried Scenario
I am creating a campaign setting in which all of the rules, feats, banes, boons, perks, and flaws in the SRD are apply verbatim. My contribution is exclusively narrative and worldbuilding (e.g worldbuilding, maps, NPC and beast stats, etc.) Amaurea’s Dawn is the archetypical example of this type of content.
This is the scenario that the OLCL addresses most clearly. I can include the content in the SRD (and, of course, only the SRD) with my material provided I meet the content stipulations listed in the license, make the OLCL license notice clearly visible in my content, and prominently display the Open Legend Licensed Content logo on the lead of my material.
A Wild-and-Wooly Scenario
I am creating a campaign setting that uses half of the rules and descriptions in SRD verbatim. However, the setting excludes some feats in the SRD and adds some new ones. Two extraordinary attributes are removed altogether. Some banes and boons are reassigned to different attributes, some boons are converted into feats. Three SRD mechanics are augmented; two are replaced entirely. A dozen other other briliant, crazy, foolish, or ill-advised-yet-steadfastly-true-to-vision tweaks apply. The final setting document has about 40% verbatim SRD content and 60% new or tweaked material.
How does one apply the OLCL in this aspect? Would Seventh Sphere Entertainment consider the resulting material an Open Legend Licensed product? Would they want to back away slowly and watch from afar? Is there a point where SSE would say “that diverges too far from OL Proper to be a licensed product–don’t worry about branding it so.” Is the license necessary at that point? Or to get to the crux of the matter: Is this sort of modification even “allowed” by the OLCL in the first place?
Why do I ask?
I ask because I am very excited about OL and I am elbows-deep in several OL-related projects and it is occurring to me that OL may not be “open source” in key ways that I am accustomed to thinking of the term.
I don’t want to step on any toes! Nor do I want to gird my loins for a semantic debate if none is necessary–I could make and sympathize with arguments for at least three contrasting positions Seventh Sphere Entertainment may have on this. But from the materials at hand, I am unclear what its actual position is. And of course, some make OL more interesting to me than others.
Note: In this thread I am trying to get some insight regarding “canya”, not “shouldya”. I have complex positions on the wisdom and folly of messing with SRD rules–some of them are even internally consistent! I’d enjoy discussing them in another thread. But they ultimately are not relevant here.
Another note: The scenarios noted above are illustrative examples, not the actual projects I am working on. More to come soonish on some of the actual projects (depending on how this thread goes.)