I have some new feats in mind that were created as needed for players that wanted something that the already established feats didn’t provide 100%. Personally I have found that you can make almost anything possible with the system as it is, but sometimes players want something more direct.
One these feats I call it: conditional strikes (1-3)
You are especially deadly with your attacks when certain conditions are met. You can be a holy warrior that specializes in killing the undead or a water bender that your attacks get powerfull in the full moon or even a cyborg that updated it’s software to hunt specific targets.
You select an attribute when certain conditions are met you get advantage 2 to your attacks when using the selected attribute. You must talk with your DM about the conditions. The condition should not be frequent and easy to come by and must add flavor to the character.When I use my favourite dagger or attacking at daylight are poor examples.
So guys what doyou think? Love your feedback on how to make it better.