New Feat: Aftereffect

Hey guys!

I wanted to develop a feat that works like Multi-Bane Specialist that combines a bane and a boon.
Check it out:


#Aftereffect
Cost: 3 points

###Prerequisites
Tier 1: Able to inflict boon and bane (see description)
###Description
You have a signature move that both helps you and/or your allies, but also hurts your foes. A brilliant light that grants you vision in the dark that also blinds your enemy, a fatigued enemy whose life force was converted into an orb of darkness, and a shadowy disappearing act that strikes fear into the enemies’ hearts are all examples of a signature move that could be created with this feat.
###Effect
Choose a single bane and a single boon that has an invocation time of 1 Major Action or Move Action, both of which that you are able to inflict and that share a common prerequisite attribute. The required attribute score for combining the bane and boon is equal to the sum of their power levels (e.g., combining light at power level 1 and blinded, which has a power level of 5, would require an attribute score of 6). Whenever you can perform a major action, you may make an action roll with the common prerequisite attribute. If the roll is higher than both the challenge rating of the boon AND the opponent’s targeted defense score, then both instances occur as a single major action. Neither the bane nor the boon occurs if the action roll does not exceed both the challenge rating of the boon AND the opponent’s targeted defense score. The durations of the two (sustaining the boon and resisting the bane) are treated independently of each other.

###Special
When making a combined boon/bane action with this feat, you do not benefit from the Bane Focus, Boon Focus, Multi-Bane Specialist, or Multi-Target Boon Expert feats.
When determining Advantage or Disadvantage for the action roll made using this feat (from Weapon bonuses, other feats, etc.), you apply the lowest common advantage, and/or the highest disadvantage. For example, if the bane would receive Advantage 3, and the boon would receive Advantage 1, then the action roll receives Advantage 1.
You may take this feat more than once. If you do, you must choose a different pair for the new instance of the feat.


So what do you think?

  • Is this a silly idea?
  • Are there more mechanics involved that should be addressed?
  • Is it balanced?
  • What changes would you make to this feat?
  • How would you use this feat?

Let me know in the replies below!

4 Likes

I’m wary of the ability to automatically inflict Banes on a successful Boon invocation. What happens if I choose in combine Light at PL 1 with Persistent Damage at PL8? The way you have this feat written at the moment means that I’d have to roll a 12 or higher with my Energy of 9 to invoke Light, then I get to completely bypass the target’s defenses to inflict 1d10 damage per round. Alternatively I could inflict Immobile at PL1 on a weak enemy to get Haste at PL8 without having to roll the 26 required to invoke it normally.

I would suggest changing the success conditions: get rid of the “primary” and have the same roll invoke both, you must beat the CR to invoke the Boon and beat the target’s defense to invoke the Bane. As a balancing factor, I’d also suggest having both invocations fail if you fail at either.

Other than that, this is a neat idea. Situationally very useful, though I do worry that there are some broken combinations out there so you’d definitely need the GM to be able to nix this feat if necessary. I’m sure other people will spot them pretty quickly :stuck_out_tongue:

1 Like

Good point @SamWilby!

I think the combined move ought to be just one roll. Maybe it could read:
“Whenever you can perform a major action, you may make an action roll with the common prerequisite attribute. If the roll is higher than both the challenge rating of the boon and the opponent’s targeted defense score, then both instances occur at once.”

1 Like

See my above suggestion :stuck_out_tongue_winking_eye:

I would suggest changing the success conditions: get rid of the “primary” and have the same roll invoke both, you must beat the CR to invoke the Boon and beat the target’s defense to invoke the Bane. As a balancing factor, I’d also suggest having both invocations fail if you fail at either.

1 Like

Oh! I totally misread that! Yes, agreed!
I edited it, and also changed the text for advantage/disadvantage.

1 Like

I actually read it as having the higher PL of the combined bane and boon on my first read through, but I guess that’s b/c it made sense in my head for it to work that way.