Movement attribute and Banes

One of my players is looking at running a telekinetic in our superhero campaign. We were surprised to find that Movement doesn’t grant access to the immobile, incapacitated, and knockdown banes. These seem to be key abilities for TK users. We would like to advocate for addition of movement to these Banes.

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Incapacitated seems quite unreasonable for the Movement attribute. But Knockdown and Immobile could be added, I suppose.

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yeah, especially since in chapter 6 it says:

For example, do you inflict the knockdown bane on a foe with an agile sweep kick, a herculean shove, or a telekinetic thrust?

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Added to Knockdown and Immobile bane. Not adding to Incapacitated, just house rule that.

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