Converted Segmented Bar to TabView. This should improve the experience with navigation, also navigating between sections can be done with swipping now.
Attribute substitution working for imports
Create generic die roller and add it to main menu
Bugs fixed:
Fixed issues with text boxes on smaller devices. Also changed text boxes to have a defined border and Hint text.
Hey all version 1.6.3.1 for the mobile app is live.
New Features:
Implemented ability to import Extra-Ordinary Items created from Heromuster. (Phase 1) https://youtu.be/UpB-0AR0-9Y
Limited editing functionality
Ability to use die roller on attributes/boon/banes on the item.
Bugs Fixed
Initiative roll will now take attribute substitution for agility into account.
Fixed an issue with the tutorial not navigating to the character correctly.
Hey everyone. Version 1.6.4 for the mobile app is live
New Features
Put in calculations so that there isn’t any difference in defenses for characters coming from Heromuster.
Pop up info when tapping on attributes.
Account for Feats that add to defenses. - Requires deleting old ones and reimporting. Also requires reimport of character. (or you can manually update them)
Xp and Level should be linked based on changes between the two of them
Prevent screen tilt. Should always be protrait now.
Bugs fixed
Fixed issue where Banes and Boons special text wasn’t coming over in import - Requires deleting old ones and reimporting. Also requires reimport of character.
Great work here! I use the app mostly as a quick compendium reference. I noticed that when I read some descriptions, there are html tags showing (eg: “ul” and “li” tags in the fatigued bane description). My one request would be to have these items render the html instead of showing the tags.
Yeah, the core code from GitHub uses html markup within the YML. I’m sure @zanybanypany is just being careful initially about rendering it. I kind of wish it wasn’t built that way, but alas, sometimes once a decision is made (and now core is locked) you gotta work with it.
Thanks for the feedback. I do actually have a task to make a view mode for the compendium so it can properly use the styles there. If you add the boons and banes on a saved character in the app you can see it properly. Thats how ive been using it and thats why it hasnt been on my priority list. Ill look into fixing it for the next release
Hello, there are 3 things that bother me:
-lack of destructive trance modfier,
-I can’t write anything on prerequisites when designing my own feat,
-how does the tier choose option influence app? Do you plan to automaticly suit a cost of feat dele won its tier?
Hope I helped upgrading your app
PS do i only have such inaccurate fingers?
I do actually have a task to account for that feat along with Vicious Strike as well which has some custom die rolling logic.
The Feat editor is still limited but I do have plans in future to hopefully extend it.
At the moment the tier option is purely aesthetic, its currently only there so you know what Tier it is, in future I will try to at least implement logic to modify the cost based on the tier chosen.
I have issues with finger control on IOS devices more so than Android, it could be because I normally dont use them. Designing controls on mobile devices is a challenge cause of the limited space so I have to be careful when adding more screens/features.
Anyway I apologise for the lack of features, its a slow process since I’m only one person and this is a side project I do whenever I get a spare chance.