Long time lurker here. Our group has been playing D&D 5e for a couple of years now and now I’m trying to get them into Open Legend. We’ve played an Open Legend one-shot and they had a blast. They loved the character creation and action flexibility. However, they had some thoughts/concerns about playing Open Legend for a long-term campaign (as we would for D&D).
Their main thought was character progression (mechanically at least) seemed limited as you level from 1 -10. It seemed to them at Level 1 you get a ton to work with, like 10-15 banes and boons. However, as you level up, there aren’t too many more NEW banes and boons to get and the feats you collect don’t unlock new abilities to use (for the most part). Given that, my players felt that, beyond level one, character progression (mechanically speaking) was somewhat shallow (at least compared to D&D). Is that a fair assessment?
Keep in mind, my players were raised on D&D. That is their touchstone so to speak. So, I imagine compared to D&D where you get new abilities and spell every other level, Open Legend does seem to have less new abilities to unlock as characters level up.
BTW, this isn’t a post to bash Open legend for not being D&D. I’m just wondering if my players are correct in their assessment or not.