yay, 8 month old thread
The stuff I listed wasnât for exactness or realism necessarily, but just creating general categories, though honestly, 8 months ago, who knows exactly what I had in mind as it looks like I was just more or less throwing something out there to give more feedback/thought for others.
I think the way I would handle this now-a-days, would be abstracting it back out. Remembering the OP was wanting for a survival/horror/post-apoc type setting, since in regular OL games you wouldnât actually worry about this at all.
Ammo as a sort of Legend Point
Weapons using Ammo
Weapons that require ammunition suffer disadvantage 1 to all attack rolls. This is a representation of the character being worried and/or concerned with the expenditure of the ammo as well as a question to the reliability of the ammo in its current condition. In addition, the environment and situation weighing down on them and the possible ramifications of using ammo (especially ammo that is loud).
- Disadvantage 1 - all attack rolls from a weapon that uses ammo
- This disadvantage is not negated by feats that remove disadvantage from attacks (such as multi-target specialist), but of course can be countered by feats and items that grant advantage
Ammunition Bundle
This represents ammo that has been discovered that is in excellent condition and quality. Not only can this ammo help a character when using a weapon, but it might be excellent barter in some settings.
A player may choose to expend an ammunition bundle and gain Advantage 1 to their next attack roll. In addition, they gain a flat +1 to the roll (the same as a legend point), or some other benefit as determined by the GM. This is a free action, and does not exclude the character from taking a focus action. The player may choose to expend more than 1 ammunition bundle, however the GM may limit this based on the weapon being used or other circumstances. Once the bundle has been expended, it is immediately removed from inventory.
Ammunition Bundles can stack in the inventory, and is just an abstraction. It could represent a single bullet, or a small bundle of them, but are spent the same way regardless.
A player may expend an ammunition bundle even if they are using Augmented ammo (see extraordinary items, such as Explosive Ammo), or something similar. The GM, of course, is always free to rule otherwise.
I think this helps simplify things, and makes it so ammo is clearly important. You could further this out a bit by making it so if you do not have any bundles, then you have no ammo at all. In this way, a player will always want to keep at least 1 bundle on them to be able to keep using their weapon.
If the bundle isnât used in a certain time period, the GM could decide it goes bad. This might be for only certain settings though, and just to give more flavor or feel for the stress of the environment.