A friend of mine told me a while back that they didn’t like the idea of rolling a bunch of dice even though they really like Open Legend and the rationale is straight forward: if the people on your table aren’t the “quick maths from a glance” sort of people, it can really slow down the pacing of combat, especially when you explode several dice when you have a fairly large advantage level. Even worse when THOSE dice explode then at that point, you just get lost with the whos and whats. Now normally, I can just group up the dice to make them easier to keep track but as someone who enjoys being efficient, this isn’t a permanent solution for me, especially now that almost all games have to happen online where there is less hands-on control over your dice. (It’s easier to calculate, yes and I don’t have to track anything, but I prefer to have my true randomness dice over the often almost-true random number generators. Screw you, Avrae. You almost never give us any good rolls.)
So, I decided to adapt the Buying Hits rule from Shadowrun. Since statistically, you’re eventually going to explode a die when you’re rolling so much. So to cut out the middleman, for every Advantage 4 you have on a roll, you can exchange it for one exploded die.
The only problem that I can see that will absolutely happen is a shift in priorities when it comes to attributes and advantages. Since explosions are now practically flat bonuses when using this rule, players will prioritize having at least Advantage 4 in whatever attack or roll that they use extensively. This is very game-breaking so I do want advice on how to adapt this rule to be… less breaking. Really, the only reason I came up with this rule is for the times when the dice of all things are getting in the way of getting to the good parts of the game.
Maybe it could be an exclusive mechanic for Focus Action? Or maybe it’s an alternative effect that can be declared when using Legend Points? It could be even left up to the GM, who rules that, in certain situations, there’s simply too much uncertainty for the player to just outright buy explosions or to prop up a player who’s having a string of bad rolls?