Duration: Resist (minor) ends (Fail x3 = 1 minute)
Power Level: 4/6
Attack Attributes: Might, Persuasion, Presence, Influence
Might vs Resolve
Persuasion vs Resolve
Presence vs Resolve
Influence vs Resolve
Description: Whether by badmouthing their foes or a close relative, a show of strength, or through magical mind manipulation, you cause an opponent to hinder their ability to think tactically and simply go on the offensive.
Effect: An Aggravated character can only perform attack actions and other types of offensive actions during their turn provided it makes sense and the GM allows it, boon invocations and other types of actions, certain minor actions like opening doors or changing weapons or sustaining boons is not allowed while aggravated at the GM’s discretion, however they may always use their minor action to resist this bane.
PL 4 - An aggravated character has advantage 2 on all attack rolls they make, but all their defenses are reduced by 2
PL 6 - An aggravated character has advantage 2 on all attack rolls they make, but all their defenses are reduced by 2, in addition, the character is only allowed to use their minor actions to perform the sustain a boon action and resist this bane.
Special: Resisting this bane is a minor action, when inflicting this bane using Might you may determine range using the Non-Physical Attack Range table (see Chapter 7: Combat).
I have come to the conclusion that creating Banes, Boons, or Feats of any kind isn’t really something I’m good at and probably never will.
But regardless here I am with a single idea for a bane.
I recently started playing Persona (Persona 4 Golden to be exact)
And I got the idea for this bane when looking through that game’s various status ailments.
The status ailment I based this off of is the Rage status ailment.
A character with the Rage status ailment are forced into doing nothing but going on the offensive, increasing their attack power but lowering their defense and accuracy with it.
I found its concept of increasing something and reducing something to be a neat concept. When you think of ailments you’d think they only offer bad, Rage does indeed do more harm than good obviously… So I ported it over to OL.
I renamed it into something generic, I thought Aggravated would be a fitting name to go along with the rest of the Banes.
Rage in Persona increases attack while lowering accuracy, but since accuracy and attack are sort of tied together in OL that part of the status ailment was lost in translation but it doesn’t matter for me.
In terms of problems, wording is the first problem that I see with the bane.
It’s structured poorly and is all over the place…
I’m also unsure of the PL placement or if there’s a need for there to be tiered versions of the bane.
The thing about not being able to use minor actions also seems pretty powerful to me.
I added that part to hammer the fact that your character is indeed very angry, but maybe it might not even be necessary…
Anyway, write down your thoughts with much gusto!