Hi
I’m trying to convert some of the creatures in the Guild Wars 2 universe to OL.
I have started with the Cave Screamers and Smokescales:
Cave Screamer: beast
gw2 wiki link
LVL: 3
Speed: 30
HP: 20
Defences:
Guard: 16
Toughness: 14
Resolve: 12
Attributes:
Agility 5
Feats:
Bane focus (stunned)
Actions:
Swipe (direct dmg) - agility vs guard
BIte (inflict persistent dmg) - agility vs guard
Scream (10’ cube) (inflict stunned) - agility vs toughness
Special:
Cave-in scream (focus action): if in a cave, it can as a focus action cause rocks to fall from above in a 10’ cube within 30’ of the beast
Smokescale: beast
gw2 wiki link
LVL: 4
Speed: 35
HP: 21
Defences:
Guard: 17
Toughness: 14
Resolve: 13
Attributes:
Movement 6
Agility 4
Feats:
Multi-attack Specialist (4)
Actions:
Bite (direct dmg) - Agility vs Guard
Mist Assault (15’ range)(multiattack - 3) (direct dmg) - Movement vs Guard - Disadvantage 2 - teleport to targets
Special:
Smokescales are in tune with the mist and uses the movement attribute for action using the mist. Can’t use mist actions 2 turns in a row.
Evading mist (focus action): Sprays mist around it in a 5’ cube. Everyone it gets blinded and get +2 to guard.
note that the mist is an alternative spirit world / dimension between worlds and in my coming campaign i’m using the movement attribute for interacting physically with the mist i.e. move/teleport with the mist.
I would really like some feedback for these creatures