Guild Wars 2 conversion: Some beasts

Hi

I’m trying to convert some of the creatures in the Guild Wars 2 universe to OL.
I have started with the Cave Screamers and Smokescales:


Cave Screamer: beast
gw2 wiki link
LVL: 3
Speed: 30
HP: 20

Defences:
Guard: 16
Toughness: 14
Resolve: 12

Attributes:
Agility 5

Feats:
Bane focus (stunned)

Actions:
Swipe (direct dmg) - agility vs guard
BIte (inflict persistent dmg) - agility vs guard
Scream (10’ cube) (inflict stunned) - agility vs toughness

Special:
Cave-in scream (focus action): if in a cave, it can as a focus action cause rocks to fall from above in a 10’ cube within 30’ of the beast


Smokescale: beast
gw2 wiki link
LVL: 4
Speed: 35
HP: 21

Defences:
Guard: 17
Toughness: 14
Resolve: 13

Attributes:
Movement 6
Agility 4

Feats:
Multi-attack Specialist (4)

Actions:
Bite (direct dmg) - Agility vs Guard
Mist Assault (15’ range)(multiattack - 3) (direct dmg) - Movement vs Guard - Disadvantage 2 - teleport to targets

Special:
Smokescales are in tune with the mist and uses the movement attribute for action using the mist. Can’t use mist actions 2 turns in a row.

Evading mist (focus action): Sprays mist around it in a 5’ cube. Everyone it gets blinded and get +2 to guard.


note that the mist is an alternative spirit world / dimension between worlds and in my coming campaign i’m using the movement attribute for interacting physically with the mist i.e. move/teleport with the mist.

I would really like some feedback for these creatures :slight_smile:

2 Likes

Here is some more creatures. This time it is from one of the main races in Guild Wars, the Charr.
The Charr is warmongering race of humanoid tiger/lions with horns and 4 ears.


Normal Charr: Charr
LVL: 1
Speed: 30
HP: 18

Defences:
Guard: 15
Toughness: 14
Resolve: 12

Attributes:
Agility 3
Fortitude 1
Might 1

Feats:
N/A

Actions:
Slash (direct dmg) - agility vs guard
Jump at target (10’ range)(inflict knockdown) - agility vs guard - move to target

Special:
N/A


Flame legion fire shaman: Charr, Flame legion
GW2 wiki link
LVL: 2
Speed: 30
HP: 16

Defences:
Guard: 15
Toughness: 15
Resolve: 14

Attributes:
Energy 5
Agility 3
Fortitude 1

Feats:
Bane focus (persistent dmg, fire), Energy Resistance II (fire)

Actions:
Slash (direct dmg) - agility vs guard - 5+: persistent dmg, fire
Jump at target (10’ range)(inflict knockdown) - agility vs guard - move to target
Fireball (50’ range) - energy vs guard - 5+: persistent dmg, fire
Exploding fireball (50’ range, 5’ cube) - energy vs guard - disadvantage 1 - 5+: persistent dmg, fire
Fire blast (10’ cone) (inflict persistent dmg, fire) - energy vs guard

Special:
N/A


I would also like feedback for these NPCs :slight_smile:

1 Like

Looks pretty good. its been a long time since i played guild wars and never played 2. The Charr were always a very cool race to me, keep up the good work.

Thanks reddevil :slight_smile:

Here is one more:


Lashtail Devourer: beast
LVL: 1
Speed: 30
HP: 15

Defences:
Guard: 14
Toughness: 12
Resolve: 11

Attributes:
Agility 4

Feats:
Multi-bane specialist (Persistent damage, Slowed)

Actions:
Slash (direct damage) - Agility vs Guard
Stinger stab (Persistent damage 2, Slowed 1) - Agility vs Guard

Special:
N/A

1 Like

They look good, I can’t really comment on the flavour though, as I haven’t played GW2 in years. The only thing that stood out as odd to me was the Cave Screamer’s “Scream” ability. It feels kinda weird to me that it is based off agility, but the rest looks solid!

Thanks.

About the scream I was unsure what to use for it and in the end I just used Agility since it can be used for the Stunned bane and i had already given it the attribute.
Would Energy be better to use? Or what attribute would you suggest?

Here are some more NPCs. These are low level members from the mole race: Dredges. I’m expect to use them in the first session :slight_smile:


Dredge Disaggregator: Dredges
gw2 wiki
LVL: 1
Speed: 30
HP: 18

Defences:
Guard: 14
Toughness: 13
Resolve: 11

Attributes:
Might 4
Alteration 3

Feats:
Boon focus (Bolster)
Bane Resistance II (Blinded)

Actions:
Gong (invoke bolster pl 3) - Alteration - Advantage 2 if multi-targeting - Hit shield with the mace and buff allies
Shield bash (inflict stunned) - Might vs Toughness
Mace bash (direct damage) - Might vs Guard

Special:
Immune to Blinded since Dredges don’t use sight.


Dredge Excavator: Dredges
gw2 wiki
LVL: 1
Speed: 30
HP: 17

Defences:
Guard: 13
Toughness: 13
Resolve: 11

Attributes:
Agility 4
Movement 3

Feats:
Attack specialization I (pickaxe)
Bane Resistance II (Blinded)

Actions:
Pickaxe slash (direct damage) - Agility vs Guard - adv 1
Deep cut (inflict persistent damage pl 4) - Agility vs Guard
Tunnel (invoke teleport) - move 15’ by digging a tunnel

Special:
Immune to Blinded since Dredges don’t use sight.


Dredge Ratnik: Dredges
gw2 wiki
LVL: 1
Speed: 30
HP: 17

Defences:
Guard: 13
Toughness: 13
Resolve: 11

Attributes:
Agility 4

Feats:
Bane Resistance II (Blinded)

Actions:
Shoot sonic rifle (direct damage) - Agility vs Guard
Sonic blast (inflict demoralized) - Agility vs Guard

Special:
Immune to Blinded since Dredges don’t use sight.


Dredge Resonator: Dredges
gw2 wiki
LVL: 1
Speed: 30
HP: 18

Defences:
Guard: 14
Toughness: 13
Resolve: 11

Attributes:
Energy 4

Feats:
Bane Resistance II (Blinded)

Actions:
Powerful air blast (inflict knockdown) - Energy vs Guard
Forceful wind (inflict forced move pl 4) - Energy vs Guard
Sonic clap (inflict persistent damage pl 4) - Energy vs Guard
Sonic blast (inflict stunned) - Energy vs Toughness

Special:
Immune to Blinded since Dredges don’t use sight.

Uses energy to generate wind / sound effects.

1 Like

I’d say energy would fit the best, but honestly it doesn’t matter that much, especially if you use the same attribute score anyway. Overall you did a good job on your conversions!