I’ve talked before about how I run my games quite improv-heavy. That’s something I picked up from my time playing Apocalypse World, and while I’ve run many different games in many different styles my absolute favorite style is when I don’t GM at all; I have the most fun when I MC instead.
What is an MC?
MC stands for “Master of Ceremonies”, which is different from a Game Master in that you’re not in charge - you just facilitate things. It’s a way of running a sandbox game to encourage emergent story.
An MC doesn’t have a plot in mind, and they don’t know what’s going to happen; an MC is playing to find out what happens as much as the players are. An MC doesn’t even necessarily have to give the players direct motivation, just poke and prod at their sensitive areas so they can’t rest on their laurels. A good MC keeps everything in motion, and when everything is in motion some nifty patterns will start to appear. My favorite plots in any of my games ever have been the result of being an MC and playing to find out what happens.
How does that work?
Being an MC mostly involves hunting after any possible status quo as though stability killed your parents. The lack of an overarching plotline means that stagnation is your worst enemy, so your job is to make sure things are always in motion so nobody gets bored. Set up your sandbox to be full of interesting people, groups and locations, then go around knocking them over like a vengeful toddler playing with building blocks.
Threats
Your main tool for fucking with the status quo is your threats list. This list covers anything and everything that can interfere with the plans and day to day lives of your players (or even of other entries on the list).
Some things you should include:
- Other factions
- NPCs in the players’ own faction
- Monsters
- Disease
- Shortages
- Gods
- Religion or superstition
- Dangerous terrain
- The weather
- Enemies
- Allies
- Things the players want to own/destroy/protect
- The drawbacks/weaknesses of the players’ items and gear
Anything which could interrupt a plan? On the list. Anything which could cause harm? On the list. Anything which might distract the players from what they’re doing, or force them to intercede (“Oh my gods, someone kidnapped your puppy!”)? On the list. Keep adding things as you play, anything you make up on the spot or any areas of the map that you’re forced to fill in.
Every entry on this list should have an impulse and a personality (yes, even the terrain and the weather). It helps literally bring your world to life, give you ideas about when to use them, and keeps things cohesive. If your weather is “depressed” with the impulse to “delay” then your players will pick up on that even if you don’t tell them outright; they’ll notice from how its always putting a damper on their plans.
Refer back to this list when you’re in need of anything to apply pressure; either because there’s the foul stench of stagnation in the air, or if you want something interesting to apply on a “fail forward or success with a twist”. Whenever your PCs look to you to find out what’s happening, have one of your threats do something to put things in motion.
The First Session
Without a preplanned plot, your first session can feel a bit aimless as people find their feet. Yes, even you. You might have a list of threats already, but that’s not that helpful until you figure out how to apply them to best effect. That’s why session one is usually “a day in the life” of your PCs.
No, stop yawning. It’s not as boring as it sounds, because (say it with me…) a good MC keeps everything in motion. A day until the life of the PCs is still fun and dangerous and tense, because the world you’ve made is fun and dangerous and tense.
So, follow them around for a day or two. Find out what they do for a living, who their friends and enemies are, what they value and what they strive for. Make copious notes of things that seem important - those pressure points I mentioned earlier - and don’t be afraid to ask the players themselves to chip in: “Hey Phoenix, who sells you gas for your car?” or “Hey Vega, you’re pretty big in this settlement. What’s the major industry around these parts?”
Introduce the scenes with stuff already happening and the PCs together in small groups. Stomp and Nif are skulking around the settlement looking to steal some food. Spector and Rhythm are out in the ruins trying to pull out a hunk of valuable metal without collapsing the building. Phoenix notices that there’s some bandits scoping out the town, he’d better go tell Vega and Stomp so they can do something about it.
Don’t be afraid to throw them into combat, and don’t be afraid to have bad things happen. Just, you know, make it regular everyday bad stuff and save the big drama for later when everyone is more invested.
Keeping the PCs together
MCing is fun and rewarding because it encourages your PCs to be dynamic and interesting. An unfortunate side effect of everything being in motion means that your PCs can start to drift away from each other. Try and use your threats to push them back together: if someone is far afield, have a distant threat start moving in towards the main group to give the far afield player some urgent news to deliver, if someone is pursuing a radically different goal to the others then have something threaten their plans that they need help from the other players to deal with.
Don’t try and bundle them up into a traditional party though, give them PC-NPC-PC triangles to strain their relationships a bit and keep things nice and tense.
Addendum
I ended up cutting a fair amount from this post after I realised I was basically just paraphrasing a big chunk of the MC’s guide from Apocalypse World. If this sort of thing interests you then I’d recommend purchasing the 2nd Edition, even if you never play it the rules are full of GM tools and tips like this.
I’ll revisit this thread later to give some examples from the games I’ve run like this, in the meantime let me know what you think. Is this a good idea, or the worst thing since stagnation killed your whole family? Have you used ideas like this in your own games already? I look forward to finding out!