This is from a discussion that happened over in Discord with @Skysear @ConradCurtis and a few others.
I ended up showing a different option for an unarmed strike, and then Sky showed something,s o thought I’d post it here for people to consider, as well as after this first post, some other takes on Unarmed Strike to show what you could do with it.
Untrained Unarmed Strike
One-Handed Melee, Forceful, Precise, Delayed Ready
WL: 0
Trained Unarmed Strike
One-Handed Melee, Forceful, Precise, Swift
WL: 2 (time spent training)
Note that per equipment building rules this is actually only WL 1, but to make it a bit more for the time spent training under someone, WL 2 was picked. This can, of course, be modified by a GM.
But why?
This can help aid in the Disarmed bane being a bit more effective for people, as well as give a bit more distinction for characters that want to have actually trained to utilize their hands.
Untrained is incapable of being used with multi-attack specialist, and it also can’t be used with a superior action unless you readied it the turn before, so it’s still a hindrance if you’re disarmed.