I made a chart that people can look and use when interpreting failure and exceptional successes. Mostly to be used in combat.
Since not everyone (especially me) can make jurisdictions on the fly or have trouble rewarding high rolls or any other mental problems one could have as the GM (which is a lot.)
I made myself an easy to use chart that I can always go back to when I ever encounter these scenarios… Mostly for combat.
Essentially what this is, is like that critical fumble table people made for D&D. Only you don’t roll percentile, and there’s tables for critical successes as well.
Here it is, feel free to use them. Or criticize them as both would be very appreciated, especially the latter.
(This chart/table/list thing doesn’t include failed damaging attack rolls as those are already covered on the original rules.)
Exceptional Bane Attack
The attacker may choose 1 bonus effect from this list for every 15 points that their roll exceeds the targeted defense from this list:
- Inflict an extra Bane of PL <= 3 for free
- The bane attack is turned into a damaging attack
- The bane is potent and attempts to shake it off suffer disadvantage 1
- The bane is inflicted 1 or 2 power levels higher than intended
- Disrupt the target’s concentration on a single boon they are sustaining
- The bane is inflicted on another nearby target
- The bane cannot be resisted for 1 round
- The CR to resist the bame is increased by 2.
Exceptional Boon Invocation
The invoker may choose 1 bonus effect from this list for every 20 points that their roll exceeds the Boon Challenge Rating from this list.
- The target heals 3 HP
- The boon is sustained as a free action next round
- The boon is invoked 1 or 2 power levels higher than intended
- A Boon of PL <= 3 and uses the same attribute to invoke is also invoked for free
- The boon is invoked on another nearby target
Failed Boon Invocation
On a failed Boon Invocation, the GM gets to choose one outcome from this list.
- Outright Failure, the boon is unable to be invoked
- The invoker suffers a Bane of PL <= 3 but the boon is still invoked
- The invoker takes 3 points of damage but the boon is still invoked
- The boon cannot be sustained
- The boon is invoked but the invoker cannot act on their next turn and only sustain the boon
NOTE: It is encouraged that the failed Boon invocation list should not be used when an NPC fails their roll; similar to a failed Damaging or Bane attack. I mean c’mon, the rules said the core mechanic of failure but the story progresses or success with a twist doesn’t need to apply to NPC’s and should only apply to the players. Also keep in mind that some of these outcomes are less forgiving than the others and the GM must choose wisely according to the roll. If the roll was only 1 to 3 points below from success, consider choosing to let the boon still be invoked but maybe it can’t be sustained or maybe the invoker suffers a bane instead.
NOTE NOTE: I also discourage rolling to pick from the lists randomly. You should always choose what would be the best and most fitting effect from the lists. As the list wasn’t intended for random rolling.
EDITED* Minor changes from feedback.