How does “Every Roll Matters” factor in with trying to invoke boons or banes?
In a combat situation, you can use the three options rules for a failed bane attack. However, what about boons, and what about banes outside of combat? What if you as a GM cannot think of a meaningful way to interpret a failed invocation?
One example: A player tried to summon a crow. They failed miserably. I gave them the demoralized bane as in “I failed and lost confidence in my abilities”. Next turn they tried again and missed narrowly. I decided to interpret it as a success with a twist, the twist being that the bird is immolated and can’t fly. The character decided not to sustain the boon and try a third time, again missing narrowly. I ruled that the immolated bird returned, but as a hostile creature, not bound to the boon to be sustained. Every decision did not come lightly and there were some moments of pause after the failed roll.
How do you find twists for successes or “story progresses” effects in these situations? Do you have some standard effects which can be applied almost always?
Is the way I handled it okay? What would you have done as a GM in these situations?