How does “Every Roll Matters” factor in with trying to invoke boons or banes?
In a combat situation, you can use the three options rules for a failed bane attack. However, what about boons, and what about banes outside of combat? What if you as a GM cannot think of a meaningful way to interpret a failed invocation?
One example: A player tried to summon a crow. They failed miserably. I gave them the demoralized bane as in “I failed and lost confidence in my abilities”. Next turn they tried again and missed narrowly. I decided to interpret it as a success with a twist, the twist being that the bird is immolated and can’t fly. The character decided not to sustain the boon and try a third time, again missing narrowly. I ruled that the immolated bird returned, but as a hostile creature, not bound to the boon to be sustained. Every decision did not come lightly and there were some moments of pause after the failed roll.
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How do you find twists for successes or “story progresses” effects in these situations? Do you have some standard effects which can be applied almost always?
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Is the way I handled it okay? What would you have done as a GM in these situations?