Firstly thank you for taking your time to feedback.
My main intention when posting my homebrew is always for people to criticize them.
Though it always pains my heart to read all the flack people have to write about my homebrew (which is all the time), I’m a hardened professional (or at least I’d like to believe) and I’m aware that these are not personal attacks nor do I think of it as any other sort of childish thoughts like that.
Instead I’ll act like an adult and take your criticism, give it some thought, and change my work as I see fit!
Look forward to it maybe? But keep your expectations low… Heh…
Most of the stuff I made here were written long long ago, and have never been revised.
The armor and Wealth Point system are the ones that are actually new.
So believe it or not, we’ve been playing with these house rules for quite some time now, and since my group never encountered any problems with it, I thought I’d share it with everyone.
Now the reason I italicized playing is because…
We technically never used many of these rules before…
I should also mention my players are below average in terms of brains. They aren’t the usual super smart people we think of when we hear people refer to TTRPG players.
They only embody the chaotic aspect of a player.
Point Blank and Reload are weapon properties I can think of right now.
Made them since I started playing, but my player saw it and blatantly ignored it.
Reload is supposed to be an alternative to Delayed Ready because I never really liked the property and believed it to be something so disabling that it should be a -2WL reduction.
Point Blank was something that I thought was a cool and unique idea.
(I think it was in Advanced Open Legend. Something I made a long time ago that really sucked. It should be posted in the community.)
The thing about my table and my players…
Firstly my players.
When it came to properties, they avoided adding penalties to their equipment like the plague because limitations SUCK for him. (I only have 1 player)
I could turn the Slow property a -9WL adjustment and he still would never use them!
The problem with most of my rules is that they never get used at my table. My players are very unexperimental and just sticks to what they know works.
Agility based builds with Destructive Trance. All day, every day.
So when I post them, believing them to be okay (because if my players don’t use them, that means they never saw any potential exploits, which means it MUST be okay!)
But then I remember that he’s an idiot… Like me.
And as for the table, I as a GM don’t really give the players that much freedom over their equipment. Past character creation, every item from then on is handed out by me and I take measures to ensure they would not be too weak or too strong.
In the instances I do allow them so much control as to even allow their own SPECIAL properties for their equipment, I put a lot of penalties like:
“It’s gonna cost +2WL higher than normal!”, or “It’ll take (Item Wealth Level x Item Wealth Level) days before I can finish this item you commissioned me to craft for you! And I’ll need you to gather the materials for me!”
Your criticism here seems to assume that I allow my players creative freedom over what they can purchase whenever they are given the chance. That’s how you do it at your table but that’s not how I do it in mine.
Oh and you’re also assuming my players actually know how to create their own items lol but I’m the only one in the group who knows stuff like that because my party is illiterate lol! …
That’s how I read it anyway…
However your criticism with the new properties, especially the Armor ones I will take heavily into consideration.
Though you seem to have missed that Impaired also nerfs the wearers ability to use Ranged Weapons and other Ranged stuff. It’s not just a perception hindrance.
Point Blank I thought I worded well enough… (Grants you no penalty when attacking in the person right in front of you!) It’s actually a weaker version of a weapon that has both a melee and ranged category, and there’s no difference but… I digress, what do I know?
As for Reloading…
I gotta confess, whenever I post these homebrew I actually intentionally leave out some rules I know for sure is just gonna recieve criticism.
In the original version of the Wealth Point system, I had an armor property called… I forgot what it was called but basically for a -2WL reduction, your armor bonus doesn’t aply when you are hit with a certain attack type.
Very bad.
Reloading is the same thing, In the original copy of the rules, Reloading isn’t just a static 3 attacks, you can reduce or increase the penalty by making the reload time longer or shorter, but it was confusing and bad.
Finally, in regards to narrative limiting, and the Unconventional property.
I already mentioned this, but my players really hate limitations. So of course they never have and never will practice self limitation. They will always do everything they can to get every advantage and mitigate any penalties. Munchkins basically… Max-Maxers.
They have a single track mind with the game and narrative and story stuff are something they always ignore…
When it comes to items they only want one thing. A dual wielded sword that has Deadly 3 and Unfailing. Maybe +3 to Agility too…
As an example, my players will always go for either Alteration and Entropy for extraordinary as they provide the most amount of Banes and Boons. And whenever they are asked why, they always simply shrug.
Don’t give advice about this btw, this topic was already discussed some time ago, and I’ve already long since dealt with the problem. And by me, I mean us (him and I) we reached a compromise!
We are childhood friends and we know each other very well. Of course I’ve already talked to him many times about his behaviors, but he’s never shown any desire to better himself and who am I to force him? We’re here to have fun, so It’s often me who has to end up fixing his problems. Instead of encouraging him to self limit, my rules are there to let him self empower himself. You mentioned the example of playing as a clown who throws pies as his weapons. Something my player will never dream of doing as he believes melee is superior to range because dual wielding advantage hurr hurr. But if he wants, I’ll allow and make an exception to the Unconventional property rules for him, for free.
What do I know? I’m making excuses when I should be working on that Wealth Point System patch already!