Corrode Guard
Duration: Resist ends (Fail x3=1 hour)
Power Level: 3/6/9
Attack Attribute: Might, Agility, Energy, Entropy
Attack:
Energy vs. Guard
Entropy vs. Resolve
Might vs. Guard
Agility vs. Guard
Description:
Whether by magical, technological, or natural means, you are able to erode your opponent’s guard making attacks more likely to succeed.
Effect:
You are able to reduce the Guard defense of your opponent. How much it is reduced is determined by the power level you activate this bane at.
Power Level 3: -2 to Guard defense
Power Level 6: -4 to Guard defense
Power Level 9: -6 to Guard defense
This is a custom banes we use in our campaign. Was wondering what you guys think about it. so far it has seemed balanced enough as there are other effects that do similar things to opponents.
New Feats:
Combat Exploit
Cost: 2 points
Prerequisites:
Tier 1:None
Description:
You are able to take advantage of an off balanced foe and strike at them before they are able to recover.
Effect:
You are able to make attacks of opportunity against forced moved opponents as they leave your threaten space.
Muffled Movement
Cost: 3 points
Prerequisites:
Tier 1:
Agility 3
Description:
You are adept at moving quietly whether through skill or specialized equipment.
Effect:
You gain advantage 2 on agility rolls for stealth checks.
Hide in Plain Sight
Cost: 2 points
Prerequisites:
Tier 1:
Agility 7
Muffled Movement
Description:
You are a master at blending in with your surroundings, to the point of where you no longer require some form of distraction or cover to go into hiding. You are just THAT good.
Effects:
When making agility rolls for stealth checks, you are able to do it even while being observed.
Skullduggery
Cost: 2 points
Prerequisites:
Tier 1:
Agility 3
Description:
You are adept in the arts of lock picking and pick pocketing whether through skill or specialized equipment.
Effects:
You have advantage 1 on logic/perception rolls for lock picking and agility for pick pocketing checks.
Custom feats we used mostly geared towards stealth mechanics.