Dungeon Crawlers in OL

Hi! I’m making an Uber-Dungeon for a game I wanna try to get people to play and it’s gonna be a dungeon crawler, how would I implement this in to OL(Bering in mind that this is a hard dungeon, 144 rooms to be presice(Though the other one had 800-ish but I could boot that up in DPS without it lagging))?

I don’t know if a mega-dungeon would work too well in Open Legend, because these dungeons are often designed in such a way that many rooms aren’t supposed to be really threatening or challenging encounters, but rather to drain resources from the PCs (if we are take the DnD or Pathfinder ones as inspiration). But as PCs in Open Legend don’t have spells per day and neither need to heal non-lethal damage after every encounter, that pretty much eliminates the need of that part of the dungeon.

If I’d were to design such a dungeon, I’d try to make sure to avoid “filler” encounters and make every room unique and challenge the PCs in many different ways, so not only combat, but also traps, riddles and make sure that the different combats involve different mechanics to overcome. So my ideal dungeon crawl would be much closer to a Zelda dungeon, than to classic PnP mega-dungeon.

1 Like

Hi, I honestly don’t believe that the concept doesn’t work in Open Legend, but If you find a way to make it work, I would be interested to hear about it.

Honestly, you didn’t provide enough information for anyone to be of a help. Saying a place has 144 rooms (or 800) doesn’t say anything at all. Nor saying it is an Uber-Dungeon or “hard dungeon”. All these terms have different means for different people depending on when they started the hobby, or what media they have watched.

If you want helpful feedback, you need to tell us a LOT more about what you are wanting to do.


  • What is the purpose of this dungeon?
  • What do you want the players to feel while in the dungeon?
  • What makes it hard?
  • What is the purpose of the mega/uber/hard dungeon?
  • What would drive the players to explore this dungeon?
  • What would drive the characters to explore this dungeon?
  • What do you mean by “room”?
    • You specified 144, which is pretty specific. Does each room actually have its own meaning?
    • Are the rooms auto opened to each other?
    • Is room literal room, or just an area of the dungeon?
  • How do you rest/recover in the dungeon?
  • How long should it take to get through the dungeon?
  • How do you get out of the dungeon?

Those are just some basic questions, and without knowing the details of what you are trying to do, it’s hard to even come up with those to an extent.

2 Likes