Dual Wielding Blaster
Prerequisite: Agility 4
Description: You are trained in the art of badassery, through special forces, secret agent, or super soldier training, you possess the necessary skill and dexterity to wield 2 ranged weapons at once and maximize the use out of it.
Effect: When wielding two ranged weapons, you may declare to make 2 attacks before attacking. When you do, you gain an additional Major Action to be used solely for attacking with your ranged weapon, all Major Actions from then on must be used strictly for ranged attacks. Both attacks suffer disadvantage 3. You may move around in between attacks as usual and target the same creature more than once.
Alternatively you may choose to multi-target 2 creatures with one attack when attacking and not incur any disadvantage.
Both of these options can only be used when attacking in the ranged weapon’s normal range. Simply wielding a ranged weapon with 2 hands do not grant you these options either. You must wield 2 ranged weapons.
Special: If you possess any multi-targeting properties or feats that help mitigate the disadvantage penalties incurred vie multi-targeting then they stack with this feat so long as you still meet the requirements to multi-target with the Dual Wielding Blaster feat.
If you possess the Multi Attack feat along with this feat, the number of additional attacks you can make do not change but if you meet the requirements to multi attack via Dual Wielding Blaster, then you may declare to make 2 attacks and suffer no disadvantage.
players (my player anyway but I’m pretty sure he isn’t the only one) always wanted to be able to play cool chads wielding 2 guns into battle. So I made this. Though I do know why ranged weapons don’t gain advantage similarly to melee weapons when dual wielding, I tried to make this as balanced as I could.
Cost: 3 points
Description: Be it because you are exceptionally tall among your kind, able to slam dunks without effort. Or maybe you have a mutation that gives you longer than normal limbs. Perhaps you have the super power of elasticity. Regardless of the reason, thanks to this, you’re able to reach places farther than what a normal person of your size normally can. Such as that top shelf!
Effect: Your natural melee reach is extended to be 5’ ft farther than normal. Wielding a weapon with the Reach property or other similar effects can still increase your melee range farther than your natural one.
this feat just sort of popped into my head one day.
As usual, feedback is greatly appreciated.
With the feedback received I changed Dual Wielding Blaster into something a little more flavorful and fun than just a simple ranged version of Two Handed Brute.