I did this for a number of reason:
- For a Sci-Fi space setting with vehicle fighting to make more sense
- Looking at the intent of disarmed and making it more broadly applicable like other banes
- Being more effective against unarmed combatants
You force an opponent to either lose control of an object or be less effective with an object they are holding, whether through brute force, mental compulsion, skillful parry, heating the item to unbearable temperatures, shooting it from their hands, or some other means.
Instantaneous or Special as mentioned below
Power Level 3 - Choose one:
- The target drops an object they are holding in a space of your choosing within 15’ of the target
- The target is unsteadied and has Disadvantage 1 on any attacks. Resist Ends (Fail x 3 = 1 minute)
Power Level 6 - Choose one:
- As an alternative to moving the item, you can choose to assume control of it. If you do, you are now the wielder. For the wielder to regain control, they can react with a Disarmed bane of their own to counter the effect or make an attribute roll (typically Might) with a Challenge Rating equal to 10 + 2 x the attribute score you used to disarm the item.
- In addition to the target being unsteadied and having Disadvantage 1 to any attacks, you may use a Major Action to cause the object to inflict 1d8 damage to the wielder as makes sense for the Attribute used
- In addition to the target being unsteadied and having Disadvantage 1 to any attacks, the target is unable to use a Focus Action. Resist Ends (Fail x 3 = 1 minute)
For the object dealing damage to the wielder this is meant to be a weapon or item you can not actually “disarm”, such as hands (unarmed strike), and weapons on vehicles. You could be holding onto their hand and cause them to punch themselves in the face, or via telekinetic hold.
The whole idea here is to make disarm be effective against targets that you can’t actually disarm the weapon/item but you can mess up their “fighting stance” or focus.
I left the 2nd choice of PL 6 (to deal 1d8), but I’m not entirely sold on it yet. I think it makes sense, and as it takes your Major action to do. This makes more sense for Space vehicles, or vehicles, in that you have “hacked” the weapon, and cause it to malfunction, thus damaging the welder.