On the surface, this seems like an obvious distinction - but I’m a little confused about which one of these is more applicable to Alchemy.
I have an NPC who is currently working with the party and comes with them on most of their adventures, as such I’m making her some concrete stats, boons, banes and feats rather than rather than improvising them like I do with lesser NPCs.
Anyway - this character is a spy, she’s trained in subterfuge and infiltration and while she has the necessary combat prowess to defend herself she is definitely not a fighter. Most of her combat is defensive hand to hand or when in a tight spot she calls forth stored potions using Absorb Object and attacks with things like Ghostfire or escapes with smoke bombs.
Since I’m making her an actual (simplified) character sheet, I’m wondering which would be best for her crafting potions, Mundane gives Alchemy as an example, but in the same sentence it also says ‘non-magical tinctures’.
I have no idea how to define this - is Ghostfire magical? If so then is any potion that causes some kind of damage, boon or bane magical? Is it entirely based on the context of my world - whether the potion of Forced Move 4 was created with herbs or with magic despite it doing the exact same thing regardless? Or are items that invoke boons and banes inherently ‘extraordinary’?
I know this isn’t a big deal, especially for an NPC - but my players have taken a particular shine to this character so if they ask how exactly she’s put together, I want to be able to give concrete answers.