I am thinking of making a super long and difficult campaign with insane amounts of dice and to do so I need some additions to the rules, so I am here to ask you guys what you think.
I want to make my chars go to insane levels of Abilities like 20, and I have made a table, to accompany it.
To buy such high ability scores, the level cap must not exist so level 100 could be reachable, but would be EXTREMELY hard, and xp would be a much better tracker of progress.
I have also “made” two feats, one of which is partially on the site here
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Have a feat that give you 1 feat point and lowers one of your scores (GM chooses) by 2.
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Feat that lets you “combine” two attributes when rolling with either of them.
You can add the dice of the other stat as it is the power level of this Feat.
Cost of the feat is double of the power level.
PL1 → 2, PL2 → 4… PL10 → 20… PL20 - > 40
Both attributes must be higher or equal than the power level of the feat.
E.G. Energy 3 & Agility 5 - Max PL is 3. Cost is 6
When doing an Agility roll you can add 1d8 to your 2d6 roll
When doing an Energy roll you can add 1d8 (not 2d6) to your 1d8 roll.
I am not sure if the attribute thing is overpowered, and if it maybe needs some other rule to balance it out.
Truth be told I have never come to an above level 5 game so I am way over my head in this.
(I am not active enough, so I am not aware of any of these things already exist)