| Fuel Air Explosive |
Dark orange color, slight sloshing sound inside |
Brief hissing sound, a small spark, inferno |
Persistent Damage, Knockdown, Forced Move |
| Nitro-Powder |
Light blue color, slightly cool to the touch |
Concussive blast spreads air reactive powder, freeze |
Stun, Fatigue, Knockdown |
| Net Canister |
Grey with painted black grid lines |
lands upright anchored to ground, forcefully unfolds |
Immobile, No Damage |
| Acid Spray |
Sickly green with odd nozzles around top rim |
Sprays streams of corrosive liquid all over area |
Persistent Damage |
| Dud |
Grey and black checkered |
Emits a small puff of air. |
No damage, no effect |
| Rose Thorn |
Oval shaped, red w/ dull green lines winding on surfa |
takes root, set self upright, long thorn vines entangle |
Multi-bane: Slowed, Persistent Damage |
| Grappling canister |
Can shaped, Tan with a single dark vertical line |
Fires piton hundreds of feet, 100’ of rope |
No damage, unlikely: Immobile, Pers. Damage |
| Vermin Nest Shredder |
Bright orange with a row of 10 chevrons down one side |
explosion throws 100s of tiny arrowheads |
Persistent Damage |
| Thunder gem |
marble sized, yellow gem set inside clear resin |
shatter resin to release stored electrical energy |
Stunned, knockdown, forced move |
| Water gem |
marble sized, blue gem set inside clear resin |
shatter resin to shower area with water |
No Damage |
| Moss Seed |
Dark forrest green color |
spreads grows within area, adv to sneaking/sleeping |
No Damage, Sicken |
| Rope Storage |
Brown spiral design with black background |
detonates when thrown, trails 25’ rope behind flight |
No damage, Slow |
| O2 displacer |
blue, stylized expanding cloud |
silently emits invisible gas |
Sicken, Incapacitate |
| Firebomb |
Bright orange, black bars, stylized dragon on side |
stops 3’ above floor, explodes into fireball |
Persistent Damage, Knockdown, Forced Move |
| Thundersteel |
Black pitted metal, single yellow stripe one side |
Concussion, coalesce energy, lightning bolts |
Stunned, knockdown, forced move |
| Medical(Defective) |
White with a red cross on side, seems to be cracked |
Emits soothing light which then turns painful |
Deals 1d4 damage, heals 1d8 |
| Barbed storm |
Grey with stylized red stinger |
Fires a shower of barbed darts |
Persistent Damage |
| Reject prototype teleporting bomb |
Army green, symbols on side, blue Dot, line, red star |
Lands, teleports thrower’s feet then explodes |
Knockdown, Forced Move |
| Crescent |
Odd shaped with nozzles on inner side |
Dances wildly around area, cutting all |
Persistent Damage |
| Smoke |
Round with a single hole at top, rainbow colored |
Lands then sprays area with multicolored smoke |
No Damage, Blinded |
| Wraith |
Off white blue color, with morbid grin face emblem |
Emits scary sounds, and thin hallucinogenic fog |
Phantasm 3,wraiths |
| Clunk |
Silver finish, five black dots |
Blows, sending out five other grenades, all duds |
No damage |
| Temporal |
Clear casing with wisps of strange energy within |
Emits a field which stresses tries to freeze matter. |
Immobile |
| Compensator |
Three times the normal size, pink and sky blue color |
Emits a fowl smelling odor |
No damage |
| Buzzard |
Yellow and black stripes, Hums slightly |
releases irate bee hive from stasis |
Demoralize, sicken |
| Splitter |
Navy Blue, pale blue symbol one line three dots at end |
Splits midair into tens of small orbs which explode |
Persistent Damage, Knockdown, Stunned |
| Distorter |
translucent Silver crystal, sparks dancing inside |
Temporal concussive blast, temporarily distorts area |
No damage, Incapacitate |
| Sandman |
Purple and black color, small specks of silver |
Sprays area with sleep inducing powder |
Incapacitate |
| Nebula |
Black, with an orange line, and a glowing starburst |
Sets itself upright before launching flare skyward |
Brightens entire area for on hour: No Dam. Blinded |
| Grapple |
Teal with silver hook on one side large arrow 'shoot here |
Fires out rope and grapple hood |
No damage |
| Flash |
Blue and red sphere, emits faint blue glow |
Shell turns clear and lets off bright flare, concussion |
No Damage; Multi-Bane: Stunned, Blinded |
| Stalker |
Black and red, long dart shaped |
Seeks out nearest heat mass attaches inserts dart |
No damage: Transmits co-ordinates of dart 24 hrs. |
| Deadweight |
Sharp spike at one end, emitters recessed in sides |
Alters Mass of nearby bodies, increasing weight |
Slowed |
| Rogue Doctor |
Unpainted metal, Green needle, sickly brown fluid |
Fires off needles with blast |
Knockdown, Forced Move, Fatigue |
| Dinner |
Blue, black words, Daily Ration |
Unfolds and reconstitutes stored food inside |
No damage, constipation if eaten |
| Sureshot |
carpeted in worn warning labels, to worn to read |
Seeks random target, then explodes |
Persistent Damage, Knockdown, Stunned |
| Winter’s bite |
Pale blue color with white sheen |
leaves a thick frost over everything after explodes |
Persistent Damage, Knockdown, slowed |
| Fury |
Camouflaged paint |
A brief shriek quickly rises into inaudibility |
Attracts, infuriates, every monster within 200 ft. |
| Holo-bomb |
Oblong disc with transmitter on one side |
Projects hologram of a bomb counting down to 0 |
Phantasm 3 |
| Trick bomb |
Green paint, Two arrows pointing at each other |
Switches places with thrower before exploding |
Persistent Damage, Knockdown, Forced Move |
| Tree Blight |
Half and half, green and brown |
Takes root and sprouts a tree which binds all in area |
Persistent Damage, Knockdown, Immobile |
| Roarer |
Dark yellow, oblong |
Emits loud roar, scares creatures away from area |
No Damage, Deafen, Fear |
| Foecrusher |
Reflective black paint |
Sudden and painful increase in local gravity |
Immobile, Knockdown |
| Decompresser |
Red with white lettering, “Decompresser” |
Grenade expands while in flight to 5x size |
Knockdown, Forced Move |
| Soundless |
fog-filled glass pearl |
Glass shatters on impact, gas makes difficult breath |
Silenced |
| Tracer |
Grey with a luminescent dot on side |
Leaves a dim glow in area after exploding |
Persistent Damage, Knockdown, Forced Move |
| Greazer |
Pitch black and slightly sticky |
explosion sprays slick grease over surface |
Persistent Damage, Knockdown, Forced Move |
| Trickstrike |
Streamlined design, neon broken arrow symbol |
Teleports mid flight, seems 2 b thrown different angle |
Persistent Damage, Knockdown, Forced Move |
| Bluff |
Clip with pen and paper attached |
a dud with an extremely persuasive letter tied to it |
No damage |
| Meteor |
Reflective black, orange rain symbol |
marks a target for a meteor shower (even underground) |
Persistent Damage, Knockdown, Forced Move |
| Sentient |
Spherical, grey, nondescript |
Possesses intelligence, irate insults due to treatment |
No Damage: Provoked |
| Wilderness |
Green, bumpy, damp |
Concussion, sprouts an oasis of plant life in area |
Persistent Damage, Knockdown, Forced Move |
| Rocklord |
Brown with angular grey splotches |
Raises spikes from underground stabs area |
Persistent Damage, Knockdown |
| Serpentine |
Grey, with green winding ‘s’ shaped symbol |
Snakes appear and bite people in area |
Persistent Damage, fatigue |
| Sanctuary |
Black with grey oval on side |
Raises a stone barricade in area creating cover |
No Damage, Forced move, Knockdown |
| Acid |
grey aerosol canister, label long worn off |
Sprays area with corrosive liquid |
No Damage, Persistent Damage |
| Napalm (WL 5) |
red capped aerosol canister, label long worn off |
Sprays fire (Ene 5) through area |
Persistent Damage |
| Air fuel explosive |
white topped aerosol canister, unmarked |
Sprays invisible gas which explodes at air contact |
Persistent Damage, Knockdown, Forced Move |
| Pheromone |
Clear capped aerosol canister, unmarked |
Seemingly nothing happens, hard to wash off |
attracts nearby trouble |
| Foecraft Gas |
Yellow painted aerosol canister, unmarked |
Emmits gas which infuriates all in area |
lvl 6 inflict provoked directed random target |
| Null-radiance |
Neon blue painted aerosol canister, unmarked |
Negative Energy 5, flash freezes upon release |
Persistent Damage, Knockdown, Stunned |
| Null-friction |
Smudged and dented aerosol canister, unmarked |
Sprays area with black liquid, extremely slippery |
lvl 5 inflict Knockdown |
| Radioactive dust |
Thick walled insulate aerosol canister, unmarked |
Energy 6, releases fine particles of rad material |
Persistent Damage |
| Adhesion |
White painted aerosol canister, unmarked |
Sprays area with minor glue |
Lvl 5 inflict slowed |
| Luminous ink |
Glowing aerosol canister, unmarked |
Sprays area with liquid, hard to remove |
Light PL (2) |
| Detonation gel |
Vial stabilization tech keeps contents motionless |
once disturbed, Energy 5 explosion |
Persistent Damage, Knockdown, Forced Move |
| Acid |
Vial made of an odd crystalline material |
Releases Liquid which smokes and bubbles |
on contact Lvl 5 inflict Persistent damage |
| Napalm |
Vial smells strongly of petroleum like chemicals |
Sticky gel flows downhill, ignites and burns, Ene 5 |
Persistent Damage |
| Molecular adhesion gel |
shatterproof vial, White translucent slime |
slowly flows downhill |
on contact Lvl 5 inflict Immobile |
| Fermented Veirot |
shatterproof vial, Dark brown liquid |
veins visibly turn black |
on contact Lvl 5 inflict fatigue |
| Fire Root extract |
shatterproof vial, ruby colored liquid |
spreading skin turns red and blisters |
Persistent Damage |
| Sorra Weed Sap |
shatterproof vial, Milk colored oil |
smells appetizing, bad migraine, hallucinations |
Sicken, Phantasm |
| Powdered Dioxe scrapings |
shatterproof vial, neon grey powder |
violent muscle contractions |
Persistent Damage |
| Jobis oil |
shatterproof vial, blue oil |
sweats, tearing, skin burns contact with water |
Persistent Damage |
| Thornsnare toxin |
shatterproof vial, clear sweet tasting liquid |
severe itching, weakened cond. |
Fatigue |
| Species 009456 Mucus |
shatterproof vial, Looks like milk |
comma-like unconsciousness |
incapacitate |
| Field line drive cleaner |
shatterproof vial, viscous green liquid |
dissolves all organic materials |
Persistent Damage |
| Brunk dust paste |
shatterproof vial, White Paste |
erratic often irrational violent behavior |
provoke, phantasm |
| Ambush spider venom |
shatterproof vial, blue gel |
causes highest extraordinary to backfire |
inflict damage self, special |
| Dried Bluetongue |
shatterproof vial, Black powder |
severe trembling |
disasdv on agility rolls |
| Sandsnake Spit |
shatterproof vial, Clear liquid |
liquid evaporates Invisible gas, skin turns bright blue |
|
| Comma dart |
small canister of 6 darts, unlabeled |
breathing up, then down, then almost nonexistent |
Incapacitate |
| Arctic venom dart |
small canister of 6 darts, unlabeled |
extreme shivering, low body temp, blue skin |
multi-bane: slowed, fatigue |
| Friends turn foes dart |
small canister of 6 darts, unlabeled |
Manic nonstop talking, impulse to hug friends |
|
| Wearl poison dart |
small canister of 6 darts, unlabeled |
Sore throat, hoarse voice, eventual nausea |
sicken |
| Instability Toxin dart |
small canister of 6 darts, unlabeled |
reverses current emotional state ie aggressive-passive |
|
| Water drought oil dart |
small canister of 6 darts, unlabeled |
Dry mouth, delirium, drink water makes worse |
phantasm |
| Dartbane dart |
small canister of 6 darts, unlabeled |
inflicts phobia of darts, needles |
fear |
| Jitter dart |
small canister of 6 darts, unlabeled |
compulsion to dance, increasingly exhausted |
fatigue |
| Vile nectar dart |
small canister of 6 darts, unlabeled |
skin turns a deep green and can photosynthesize |
|
| Serum 3948 |
small canister of 6 darts, unlabeled |
fade into invisibility, except for armor weapons |
lasts until hit |
| Dragon dart |
small canister of 6 darts, unlabeled |
saliva ignites in to air. fire breath on ex- and inhale |
Gain Ene 1 attack, also Ene 2 attack self for 5 turns |
| Grief dart |
small canister of 6 darts, unlabeled |
intense crying, sorrow, for no apparent reason |
Demoralize |
| Sauna dart |
small canister of 6 darts, unlabeled |
Irrational fear of cold |
fear |
| Neol dart |
small canister of 6 darts, unlabeled |
skin begins to glow… only the enemies can see it |
light |
| Senoso dart |
small canister of 6 darts, unlabeled |
dominant arm falls slack, useless |
disarm |
| Stasis dart |
small canister of 6 high tech looking darts |
places into suspended animation |
incapacitate |
| Tracker dart |
small canister of 6 darts, unlabeled |
Transmit location on encrypted frequency |
|
| Sonic dart |
Longer than normal, with small slits on the side canister of 6 |
Emits sound which drives creatures to attack |
Provoke (attacks dart victim) |
| Incinerator dart |
Small vial of luminous orange liquid inside canister of 6 |
vial shatters and liquid spatters, igniting |
Damage (Fire) |