At the moment this is a rough draft. Several things in consideration for this.
- Started out as a separate boon that could be combined with Invisibility
- Based on the idea of Silenced Bane into an Alteration Action Roll with CR 14~16
- Looked a little at Phantasm Bane
- @Hassurunous and @VanGo input from Discord Chat
I’ll update the boon idea below as suggestions and playtesting might happen with it.
#Concealment
this replaces Invisible Boon
Description
The target is concealed from forms of detection, either by altering their surrounding or creating illusions. This boon is a particular favorite to assassins, thieves, shadow dancers, illusionists, inventors, and similar characters.
Invocation Time
1 Major Action
Duration
Sustain Persists
Power Level
3, 4, 5, 6, 7, 8
Attributes
Alteration, Influence
Effect
The invoker may choose one sensory element (such as Scent, Sound, Light [sight], Heat, etc) to restrict. This causes all such elements of the chosen type to be suppressed within 5’ of the target though extraordinary means, making it very difficult to detect. The target gains advantage according to the boon’s Power Level on Action rolls to hide and/or remain undetected.
When making attacks against enemies that are unable to detect the target, their Guard defense is reduced. Likewise, the target’s Guard defense is increased against enemies that can not detect them, though is unchanged against area attacks.
You cannot be the target of opportunity attacks unless the enemy is somehow aware of your location through another sensory element, applicable attribute roll, or other effect that allows them to locate you. This opportunity attack may be subject to disadvantage (0, 3, or 5) as determined by the GM for the given situation.
Power Level 3 - Invoker is able to conceal either Scent or Sound. Advantage 1 to hide, +1 Guard against attackers that can’t detect the target, -1 to Guard for enemies that can’t detect the target.
Power Level 4 - Invoker is now able to conceal any 1 sensory element.
Power Level 5 - Advantage 3 to hide, +3 Guard against attackers that can’t detect the target, and -2 to Guard for enemies that can’t detect the target.
Power Level 6 - Invoker may combine up to 2 sensory elements. Advantage 5 to hide, +5 Guard against attackers that can’t detect the target, and -4 to Guard for enemies that can’t detect the target.
Power Level 7 - Invoker may combine up to 3 sensory elements
Power Level 8 - Invoker may combine all sensory elements