Battlehunger Feat

Battlehunger

Cost: 3

Prerequisites:

  • None

Description

In times of despair, when the tithes of battle are turning against you, you rise to the occasion as your blood starts boiling and rushes to your head, giving you more energy to defeat and destroy your foes.

Effect

When you reach or go below half of your maximum HP, you gain 2 advantage on all attack rolls.

1 Like

I gotta say, that one sounds pretty OP :thinking:

How would change the feat to make it feel more balanced?

Maybe lower the amount of HP you need to enter that state.

How about 1 advantage at half HP and 2 advantage if at a quarter HP?

Yeah, I think that might be better. Maybe I’m totally misjudging this one though

Another option is to make it a little less… stackable with other things, and potentially growing more powerful as you level.

Effect
When you reach or go below half of your maximum HP (maybe mention before Lethal Damage, or add in "current maximum HP" to make it clear how Lethal Damage would interact) you gain the following based on your highest Attribute Score:

  • Up to 5
    • Advantage 1
  • Up to 6
    • Advantage 2
  • Up to 8
    • Advantage 3

When you reach or go below a quarter of your maximum HP, the Advantage amount increases by 1.

In addition, this counts as Bolster, and thus does not stack, you may choose which effect stays.


Or keep it all the same, but take away the quarter thing, and just increase each one by Advantage 1. Since it no longer would stack with Bolster, it wouldn’t be as powerful, so more advantage might make sense?

OR, maybe with it scaling based on your Score, just taking the quarter thing away altogether.


Just a few thoughts