Continuing the discussion from Battle Trance and Fatigue interaction:
I am converting a party of D&D 5e characters to open legend because I want to change rulesets. So there’s a barbarian and @Barstro sums my thoughts in the original thread.
The campaign I’m running will typically have 1 or 2 combat encounters per day, more if they are traveling the wilds or dungeoneering. That means the barbarian will be collecting fatigue or cannot use their defining feature. So I’m writing here to find a good middle point.
So my first idea is to give the barbarian one or two “fatigue free” uses of battle trance per day. This is basically the same as dnd does, except now they can choose to use battle trance more times per day but then at a steep cost. I think this is what I like the most currently.
Another way would be to give them some kind of “fatigue healing” or modifying fatigue from battle trance. I’m a little hesitant to go down this road because it seems like more work and edge cases. Maybe battle trance gives 2 fatigue that heals in 10 or 30 minutes of rest. That means the cost is still present and available. but it also means there’s a whole new layer of bookkeeping more complex than the above free uses.
While it would make sense and help party teamwork if the barbarian was halfway dependent on someone for restoration I’m not sure it feels good/fun/interesting for the player, though that comes down to presentation and how I talk with them about it. (Current party has no healer available).
And just to make sure I get the original rules right: a character with battle trance, indomitable endurance 1 and access to restoration boon (through party member or self). They would need to reach fatigue 7 to die from fatigue? And if they have 3 days of 2 combat encounters (where they use battle trance) they would be at fatigue 6 and can at max rest get rid of 2 fatigue per day (rest and restoration)?