I don’t agree with that premise. I’d say Aura has a quite large array of uses, but they are less obvious than many other options and require a greater system mastery than many other aspects. That’s the distinction I’d make.
This was a big swing but sadly a miss, in my opinion. There are way too many ways to use this for cheese tactics, which can be annoying and aren’t all that engaging. For example, throw invisibility onto any character with this feat and have them run into the opposition. If you don’t have access to the Detection or Truesight boon, then there is little to no way of interacting with this strategy.
I like this one. Simple, straightforward, and effective. The effect could be worded more clearly though since it sounds a bit clumsy right now.
I like the idea of this one, but not the execution. Should be easily fixable though:
-
Firstly, I think it’s probably a tad too expensive at 3 feat points. 2 should do it
-
The distance increases feel a bit clunky. I suggest this: Tier I - add 5 feet. Tier II - add 10 feet. Tier III - double the range if invoked for 1 minute.
-
Even with my suggested changes, the increased distance of Auras might too powerful, but that’s where playtesting is required.
Overall, some solid ideas here, I’d say.