Inspired by this long ass discussion thread that happened a long time ago
Aura is a very underused Boon, at least in my party anyways.
It’s simply not a very interesting boon with very little uses, limited only to half the power level, and its short range of effect and its limits to activate make it something my players just don’t want to use ever since Barrier is literally just better in every way.
Just homebrewing to buff the boon might be too drastic and could potentially make it too powerful and something you’ll want to always use, so I thought… Feats!
Feats might be a good balance to the buffing of Aura.
I made these a while back and I don’t really think they are very balanced.
They went through a lot of changes and this ended up being the final version.
However, due to them being feats, and being related to Aura, they have not received much playtest.
Silent Aura
Cost: 2 points
Prerequisites: Boon Focus to Aura
Description:
Effect: Your aura is invisible, it cannot be perceived through the normal senses, but a detection boon or other extraordinary means and whatever else at the GM’s discretion may be used to detect the existence of your aura.
I wanted to show this first because I thought it was a really cool idea.
The idea popped up in my head when I made the other Aura related feats.
The idea is that players could lure enemies to their auras to intentionally hit them with an effect instead of using it as a way to keep people away from you, hiding your buffs and other uses too of course but it’d be too long to explain and it’s probably more versatile than I let on but we have yet to use it since I made it.
Strengthened Aura I-III
Cost: 3 points
Prerequisites: Boon Focus or Bane Focus
Description:
Effect: Banes you have Bane Focus on and Boons you have Boon Focus on can be radiated 1 power level higher per tier of this feat you possess whenever you do an invocation of the Aura Boon.
Distanced Aura I-III
Cost: 2 points
Prerequisites:
Tier 1 - any Extraordinary 4
Tier 2 - any Extraordinary 6
Tier 3 - any Extraordinary 8
Description:
Effect: The range of your Aura is increased depending on the tier of this feat.
Tier 1 - The distance your aura extends from increases to 5’
Tier 2 - The distance your aura extends from increases to 10’
Tier 3 - The distance your aura extends from increases to 20’
Aura by itself could indeed be very powerful, but its limitations make them not very attractive an option to use. These feats were created so that those who want to use Aura but want more power or distance from them can do so.
How are these feats? Are they good are they bad?
Go ahead and go nuts with the post.
EDIT:
Feat effects and whatnot altered according to responses.
I’m really conflicted about the change to Distanced Aura.
Should I make tier 3 15’ feet or 20’ feet, or allow to double the distance with a 1 minute invocation time?
The old version had higher prerequisites and acted as multipliers instead of flat bonuses to the distance increasing effect btw.