no worries, I never saw it that way.
Whenever I see house rules, I always want to break down the reasoning for it first, and point out the things that will end up not doing what you intended.
For example, a lot of the sub points I put in there that you responded to aren’t even needed b/c there was a misunderstanding of what you were going for. Your original statement and points made it seem that you wanted to remove restrictions because you didn’t want the limit on attributes to start with, and that is what stemed a lot of this.
However, my next question is, how much have you played so far? One thing I always recommend for anyone playing any system is to first play the system as is so you can see how it works. After you have gotten your feet wet, then look at changing the system.
You mentioned about tying the effects of a feat to the feat itself instead of a level? Feats have little to no interaction with Level right now.
Why have XP at all, why have feats at all, why have attribute points at all. These are all the same questions for OL. What is XP, XP is getting Attribute Points and Feat Points as you have achieved things in game. Level is just a milestone marking that you have gotten 3 more XP.
Let’s break down what Level actual is, and why it is used.
How old are you? Well Sir Moustache, I am 25!
Actually, no you aren’t, you are 9250 days old. See, 25 is just determined by your days, which determines your weeks, which determines months, which determines years.
Level is simply determined by your XP. Every 12 months = 1 year, Every 3 XP = 1 level. You age determines certain things for you,d epending on where you are. In the USA, at 16 you can drive, at 18 vote, at 21 drink.
In OL, the level helps with a few things:
- Your Max Attribute Score
- This in turn helps with balance
- Helps GMs (and module builders) create encounters quickly
- Give a perspective to how far along the group is
You could do a lot of the above with just XP, but it is easier via seeing the Level. The same is true of age, you could go around telling someone you are 9,250 days old, but it doesn’t give a lot of people a good context compared to saying you are 25 years old.
Now, onto the things you are now, more clearly, suggesting to do.
You want to give the players a choice, each time they earn an XP, to either “purchase” an Attribute Point (or perhaps you are saying an Attribute advance) or purchase a Feat Point (or maybe you are saying a whole Feat).
There is a balance currently in OL between Attribute Points and Feat Points. It is a 3 to 1 ratio because Feats are far more valuable of a currency than Attribute points. Now you could do, choose to purchase 3 Attribute Points or 1 Feat point with each XP they earn.
Here’s the whole issue I see (of course my opinion) with having them choose between the two. Buyers remorse can happen pretty quickly as one player sees what another is doing by purchases the other option. Plus, I don’t see it as helping with character development that much or giving more freedom. As you mentioned, if it is the level “cap” that bothers you, you can keep going on past that pretty easy (also something you mentioned).
If what you are really wanting to do is slow down their progression (which is what it sounds like all this will do) then that is a whole other thing.
So first, my take aways from what you said (and this is based on what I read of what you typed, and my not be accurate to what you are saying, hence why I am typing it out to try and get a better feel of what you are wanting):
- You want to slow down character progress
- You want more freedom in character development
- achieving this be allowing a character to completely focus on only getting feats or only getting attributes if they choose
I was going to put in more bullet points, but… I think that is about it… feel free to add. Try not to elborate, but put it in simple built points of at most a setence, I have found it helps my thoughts get related better a lot of times.
So I guess my other question is how fast do you see the characters leveling up?
How LONG do you see your campaigns going?
Are you going to be GMing or just a player?
Are you theory crafting right now, or have you played? How many games have you played?
As you mentioned, the GM is already in completely control of the XP and its flow. The difference between 3 Attribute Points + 1 Feat point, or seperating them out isn’t that big, but it depends on how quickly you see yourself handing these out.
If the level “cap” is more the issue rather than the fact you can’t get your attributes to a certain score until your level is at the right place, then that is really a none issue,a s you can keep going past 10 easy enough. It would take a LONG time and a LOT of XP to get all your attributes super high (in fact level 106 [317 XP] would be needed to have all 10s in every attribute).
Like I mentioned above, level is more like age then a “level”. Your concern about character development already exists via XP, and that is the reason for it, to allow character development. The thing that says the most about your character are their Feats, Perk, and Flaws. How they go about what they do is via their attributes and boons and banes.
So, if what you are wanting is to slow things down instead, by giving out less attributes points and feat points, there are other ways to slow it down. In a lot of cases, just get 3 attribute points means you are banking them, b/c you are wanting to get something specific iwth it already. So the difference between getting 1 point and 3 isn’t that big really, when you need 6 points to get the next level you are looking at. Same with Feat points.
The reason 3 XP = 1 level is based around the feat points, btw. That way, every level, you are able to purchase a feat, as the max feat cost is 3.
Anyways, just wanting to give you more things to think about and consider to help you do the best with the house rule.