[Archetype] Word Smith

#TL;DR
The concept of this build is a character that uses her words to inflict harm and damage to enemies, and soft tones and compliments to aid her allies.

The more indepth build is going double Bane Focus, double Potent Bane, Multi-Bane Specialists to severely debuff the enemy, as well as Multi-Target.

You could easily “optimize” this build by taking out the Attribute Sub, Well Rounded and Presence, as well as other point spreads and just focus on Entropy and Defense Attributes if you wanted, but that isn’t nearly as fun!

###Leveling Character Sheets @ 1, 3, 5, 7, & 9
Level 1 Ignore the Blinded & Blindsight, not a score of 5 yet
Level 3
Level 5
Level 7
Level 9


Sam’s words quite (un)literally drip with venom. Poisoning, blinding, provoking, or demoralizing her enemies. Sometimes her charismatic ways can have a positive effect on her allies.

#Level 1
So using Attribute Sub II (Entropy into Presence) as a way for her to attack with her Presence and use it to do some more interesting banes. Basically she uses her words to taunt, insult, or gibe the enemies.

At the same time, her soft voice can be used to strength, bolster, or heal her allies in a variety of ways.

She has Well-Rounded to help make her quite useful around towns and cities or while running into people to talk with, this combined with a spread of at least 2 in every non-extraordinary attribute.

Perks: Attractive & Profession: Orator (to give her further advantage when speaking to others or convincing them through Presence, Persuasion, or Deception)

Flaws: Phobia: Being left alone || Phobia: Getting too close to someone
These flaws really mess with her while working with a group.

###Notable Attributes
All Non-Extraordinary are at 2 except:
4 Entropy (& Presence)
3 Fortitude

HP: 28
Guard: 17 (Medium Armor and a Defensive item[shield])
Toughness: 15
Resolve: 16

###Main Attacks
On a lot of these, the GM might rule Toughness, or even guard for the damaging attack, but the reason for Resolve is the words attacking the mind, the entropy helping to settle deep into the psyche to cause the various types of damage or banes

Cutting Words (Damaging Attack) Presence vs Resolve/Toughness/Guard
Can’t See me! (Blinded) Presence vs Resolve/Toughness (once Entropy is at 5)
You look Sick (Sickened) Presence vs Resolve/Toughness
Damaging Insults (Persistent Damage) Presence vs Resolve/Toughness
You are Pathetic (Demoralized) Presence vs Resolve
Nani-Nani-Boo-Boo (Provoked) Presence vs Resolve

###Aiding Allies or Self
Bolster @ PL3: CR 16 Presence
Heal @ PL1-4: CR 12-18 Presence
Blindsight @ PL5: CR 20 Presence (when entropy is at 5)
Life Drain @ PL5: CR 20 Presence (when entropy is at 5)

#Level 3
Taking Bane Focus (Blinded) followed by Potent Bane (Blinded)

Now she can really focus on giving an advantage to her allies as she blinds her enemies. And she can do it by getting at least 5 damage dealt!

###Notable Attributes
All Non-Extraordinary are at 2 except:
6 Entropy (& Presence)
4 Will
3 Fortitude

HP: 36
Guard: 17 (Medium Armor and a Defensive item[shield])
Toughness: 17
Resolve: 20

###Change in Attacks and Buffs
Attacks are all the same, but now Advantage 2 if doing just Blinded straight, plus they have disadvantage to resist it.

Can now Bolster for Advantage 2, and Heal at PL 6. Can Sustain Life Drain on someone.

#Level 5
Taking Bane Focus (Sickened) and Multi-Target Attack specialist I (area) to start hitting more than one target effectively at the same time.

###Notable Attributes
All Non-Extraordinary are at 2 except:
7 Entropy (& Presence)
5 Will
4 Fortitude

HP: 42
Guard: 17 (Medium Armor and a Defensive item[shield])
Toughness: 19
Resolve: 22

###Change in Attacks and Buffs
Can now attack 2 targets with no disadvantage, or 1 advantage with focus action, 3 with bolster on herself.

#Level 7
Taking Multi-Bane Specialist (Blinded + Sickened) [the reason for this build, had to wait for level 7 to get it for attribute score of 8] plus Multi-Target Specialist up to III

Now she can deal BOTH banes, and on 3 targets fairly easily with bolster advantage 3 and a focus action

###Notable Attributes
All Non-Extraordinary are at 2 except:
8 Entropy (& Presence)
6 Will
5 Fortitude

HP: 48
Guard: 18 (Heavy Armor [but lightened] and a Defensive item[shield])
Toughness: 21
Resolve: 24

#Level 9
Potent Bane (Sickened) & Multi-Target Attack Specialist IV (Area)

Now she can deal BOTH banes, and on 4 targets fairly easily with bolster advantage 3 and a focus action. And they are both harder to resist banes now.

###Notable Attributes
All Non-Extraordinary are at 2 except:
9 Entropy (& Presence)
7 Will
5 Fortitude

Extra Attribute points that could be spread out now.

HP: 52
Guard: 18 (Heavy Armor [but lightened] and a Defensive item[shield])
Toughness: 22
Resolve: 26

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